Package software.amazon.awssdk.services.gamelift.model
package software.amazon.awssdk.services.gamelift.model
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ClassDescriptionProperties that describe an alias resource.Amazon GameLift Servers configuration options for your Anywhere fleets.Values for use in player attribute key-value pairs.Properties describing a custom game build.Determines whether a TLS/SSL certificate is generated for a fleet.This data type is used with the Amazon GameLift Servers FleetIQ and game server groups.An Amazon GameLift Servers compute resource for hosting your game servers.The requested operation would cause a conflict with the current state of a service resource associated with the request.The set of port numbers to open on each instance in a container fleet.A unique identifier for a container in a container fleet compute.A container's dependency on another container in the same container group.An environment variable to set inside a container, in the form of a key-value pair.Describes an Amazon GameLift Servers managed container fleet.Details about a location in a multi-location container fleet.The properties that describe a container group resource.Instructions on when and how to check the health of a support container in a container fleet.A unique identifier for a container in a compute on a managed container fleet instance.A mount point that binds a container to a file or directory on the host system.A set of port ranges that can be opened on the container.A set of one or more port numbers that can be opened on the container, and the supported network protocol.Amazon Web Services account security credentials that allow interactions with Amazon GameLift Servers resources.Set of rules for processing a deployment for a container fleet update.Information about the most recent deployment for the container fleet.Player information for use when creating player sessions using a game session placement request.Resource capacity settings.The Amazon GameLift Servers service limits for an Amazon EC2 instance type and current utilization.Log entry describing an event that involves Amazon GameLift Servers resources (such as a fleet).A list of fleet locations where a game session queue can place new game sessions.Describes an Amazon GameLift Servers fleet of game hosting resources.Current resource capacity settings for managed EC2 fleets and managed container fleets.The specified fleet has no available instances to fulfill a
CreateGameSession
request.Describes a container fleet deployment with updates to the fleet.Current resource utilization statistics in a specified fleet or location.This key-value pair can store custom data about a game session.This data type is used with the Amazon GameLift Servers FleetIQ and game server groups.Describes the game server container in an existing game server container group.Describes the configuration for a container that runs your game server executable.The number and status of game server container groups that are deployed across a container fleet.This data type is used with the Amazon GameLift Servers FleetIQ and game server groups.This data type is used with the Amazon GameLift Servers FleetIQ and game server groups.This data type is used with the Amazon GameLift Servers FleetIQ and game server groups.Properties describing a game session.Connection information for a new game session that is created in response to a start matchmaking request.A policy that puts limits on the number of game sessions that a player can create within a specified span of time.A game session's properties plus the protection policy currently in force.The game instance is currently full and cannot allow the requested player(s) to join.Represents a potential game session placement, including the full details of the original placement request and the current status.Configuration for a game session placement mechanism that processes requests for new game sessions.A fleet or alias designated in a game session queue.A game session with this custom ID string already exists in this fleet.Represents a virtual computing instance that runs game server processes and hosts game sessions.Information and credentials that you can use to remotely connect to an instance in an EC2 managed fleet.A set of credentials that allow remote access to an instance in an EC2 managed fleet.This data type is used with the Amazon GameLift Servers FleetIQ and game server groups.The service encountered an unrecoverable internal failure while processing the request.The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet.The requested operation would cause a conflict with the current state of a resource associated with the request and/or the game instance.One or more parameter values in the request are invalid.A range of IP addresses and port settings that allow inbound traffic to connect to processes on an instance in a fleet.This data type is used with the Amazon GameLift Servers FleetIQ and game server groups.The requested operation would cause the resource to exceed the allowed service limit.For a multi-location container fleet, describes the progress of a deployment across all fleet locations.Details about a location in a multi-location fleet.A remote location where a multi-location fleet can deploy game servers for game hosting.Properties of a location, which can include its name, ARN (for custom locations), and ping beacon information.A fleet location and its life-cycle state.A method for collecting container logs for the fleet.Represents a new player session that is created as a result of a successful FlexMatch match.Guidelines for use with FlexMatch to match players into games.Set of rule statements, used with FlexMatch, that determine how to build your player matches.Ticket generated to track the progress of a matchmaking request.The requested resources was not found.The operation failed because Amazon GameLift Servers has not yet finished validating this compute.The specified game server group has no available game servers to fulfill aClaimGameServer
request.Information about a UDP ping beacon that can be used to measure network latency between a player device and an Amazon GameLift Servers hosting location.Information about a player session.Represents a player in matchmaking.Regional latency information for a player, used when requesting a new game session.Sets a latency cap for individual players when placing a game session.Represents a player session.Custom prioritization settings to use with a game session queue.An alternate list of prioritized locations for use with a game session queue.A policy that puts limits on the number of game sessions that a player can create within a specified span of time.The routing configuration for a fleet alias.A set of instructions that define the set of server processes to run on computes in a fleet.The location in Amazon S3 where build or script files are stored for access by Amazon GameLift Servers.Rule that controls how a fleet is scaled.Properties describing a Realtime script.A set of instructions for launching server processes on fleet computes.Describes a support container in a container group.Describes a support container in a container group.A label that you can assign to a Amazon GameLift Servers resource.The requested tagging operation did not succeed.Settings for a target-based scaling policy.This data type is used with the Amazon GameLift Servers FleetIQ and game server groups.The service is unable to resolve the routing for a particular alias because it has a terminalRoutingStrategy
associated with it.The domain name and port information for a UDP endpoint.The client failed authentication.The requested operation is not supported in the Region specified.Represents an authorization for a VPC peering connection between the VPC for an Amazon GameLift Servers fleet and another VPC on an account you have access to.Represents a peering connection between a VPC on one of your Amazon Web Services accounts and the VPC for your Amazon GameLift Servers fleets.Represents status information for a VPC peering connection.