Class ManagedCapacityConfiguration
- All Implemented Interfaces:
Serializable,SdkPojo,ToCopyableBuilder<ManagedCapacityConfiguration.Builder,ManagedCapacityConfiguration>
Use ManagedCapacityConfiguration with the "SCALE_TO_AND_FROM_ZERO" ZeroCapacityStrategy to enable Amazon GameLift Servers to fully manage the MinSize value, switching between 0 and 1 based on game session activity. This is ideal for eliminating compute costs during periods of no game activity. It is particularly beneficial during development when you're away from your desk, iterating on builds for extended periods, in production environments serving low-traffic locations, or for games with long, predictable downtime windows. By automatically managing capacity between 0 and 1 instances, you avoid paying for idle instances while maintaining the ability to serve game sessions when demand arrives. Note that while scale-out is triggered immediately upon receiving a game session request, actual game session availability depends on your server process startup time, so this approach works best with multi-location Fleets where cold-start latency is tolerable. With a "MANUAL" ZeroCapacityStrategy Amazon GameLift Servers will not modify Fleet MinSize values automatically and will not scale out from zero instances in response to game sessions.
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Nested Class Summary
Nested Classes -
Method Summary
Modifier and TypeMethodDescriptionbuilder()final booleanfinal booleanequalsBySdkFields(Object obj) Indicates whether some other object is "equal to" this one by SDK fields.final <T> Optional<T> getValueForField(String fieldName, Class<T> clazz) final inthashCode()final IntegerLength of time, in minutes, that Amazon GameLift Servers will wait before scaling in your MinSize and DesiredInstances to 0 after a period with no game session activity.static Class<? extends ManagedCapacityConfiguration.Builder> Take this object and create a builder that contains all of the current property values of this object.final StringtoString()Returns a string representation of this object.final ZeroCapacityStrategyThe strategy Amazon GameLift Servers will use to automatically scale your capacity to and from zero instances in response to game session activity.final StringThe strategy Amazon GameLift Servers will use to automatically scale your capacity to and from zero instances in response to game session activity.Methods inherited from interface software.amazon.awssdk.utils.builder.ToCopyableBuilder
copy
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Method Details
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zeroCapacityStrategy
The strategy Amazon GameLift Servers will use to automatically scale your capacity to and from zero instances in response to game session activity. Game session activity refers to any active running sessions or game session requests.
Possible ZeroCapacityStrategy types include:
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MANUAL -- (default value) Amazon GameLift Servers will not update capacity to and from zero on your behalf.
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SCALE_TO_AND_FROM_ZERO -- Amazon GameLift Servers will automatically scale out MinSize and DesiredInstances from 0 to 1 in response to a game session request, and will scale in MinSize and DesiredInstances to 0 after a period with no game session activity. The duration of this scale in period can be configured using ScaleInAfterInactivityMinutes.
If the service returns an enum value that is not available in the current SDK version,
zeroCapacityStrategywill returnZeroCapacityStrategy.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available fromzeroCapacityStrategyAsString().- Returns:
- The strategy Amazon GameLift Servers will use to automatically scale your capacity to and from zero
instances in response to game session activity. Game session activity refers to any active running
sessions or game session requests.
Possible ZeroCapacityStrategy types include:
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MANUAL -- (default value) Amazon GameLift Servers will not update capacity to and from zero on your behalf.
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SCALE_TO_AND_FROM_ZERO -- Amazon GameLift Servers will automatically scale out MinSize and DesiredInstances from 0 to 1 in response to a game session request, and will scale in MinSize and DesiredInstances to 0 after a period with no game session activity. The duration of this scale in period can be configured using ScaleInAfterInactivityMinutes.
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zeroCapacityStrategyAsString
The strategy Amazon GameLift Servers will use to automatically scale your capacity to and from zero instances in response to game session activity. Game session activity refers to any active running sessions or game session requests.
Possible ZeroCapacityStrategy types include:
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MANUAL -- (default value) Amazon GameLift Servers will not update capacity to and from zero on your behalf.
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SCALE_TO_AND_FROM_ZERO -- Amazon GameLift Servers will automatically scale out MinSize and DesiredInstances from 0 to 1 in response to a game session request, and will scale in MinSize and DesiredInstances to 0 after a period with no game session activity. The duration of this scale in period can be configured using ScaleInAfterInactivityMinutes.
If the service returns an enum value that is not available in the current SDK version,
zeroCapacityStrategywill returnZeroCapacityStrategy.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available fromzeroCapacityStrategyAsString().- Returns:
- The strategy Amazon GameLift Servers will use to automatically scale your capacity to and from zero
instances in response to game session activity. Game session activity refers to any active running
sessions or game session requests.
Possible ZeroCapacityStrategy types include:
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MANUAL -- (default value) Amazon GameLift Servers will not update capacity to and from zero on your behalf.
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SCALE_TO_AND_FROM_ZERO -- Amazon GameLift Servers will automatically scale out MinSize and DesiredInstances from 0 to 1 in response to a game session request, and will scale in MinSize and DesiredInstances to 0 after a period with no game session activity. The duration of this scale in period can be configured using ScaleInAfterInactivityMinutes.
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scaleInAfterInactivityMinutes
Length of time, in minutes, that Amazon GameLift Servers will wait before scaling in your MinSize and DesiredInstances to 0 after a period with no game session activity. Default: 30 minutes.
- Returns:
- Length of time, in minutes, that Amazon GameLift Servers will wait before scaling in your MinSize and DesiredInstances to 0 after a period with no game session activity. Default: 30 minutes.
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toBuilder
Description copied from interface:ToCopyableBuilderTake this object and create a builder that contains all of the current property values of this object.- Specified by:
toBuilderin interfaceToCopyableBuilder<ManagedCapacityConfiguration.Builder,ManagedCapacityConfiguration> - Returns:
- a builder for type T
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builder
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serializableBuilderClass
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hashCode
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equals
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equalsBySdkFields
Description copied from interface:SdkPojoIndicates whether some other object is "equal to" this one by SDK fields. An SDK field is a modeled, non-inherited field in anSdkPojoclass, and is generated based on a service model.If an
SdkPojoclass does not have any inherited fields,equalsBySdkFieldsandequalsare essentially the same.- Specified by:
equalsBySdkFieldsin interfaceSdkPojo- Parameters:
obj- the object to be compared with- Returns:
- true if the other object equals to this object by sdk fields, false otherwise.
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toString
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getValueForField
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sdkFields
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sdkFieldNameToField
- Specified by:
sdkFieldNameToFieldin interfaceSdkPojo- Returns:
- The mapping between the field name and its corresponding field.
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