Class CreateContainerFleetRequest

All Implemented Interfaces:
SdkPojo, ToCopyableBuilder<CreateContainerFleetRequest.Builder,CreateContainerFleetRequest>

@Generated("software.amazon.awssdk:codegen") public final class CreateContainerFleetRequest extends GameLiftRequest implements ToCopyableBuilder<CreateContainerFleetRequest.Builder,CreateContainerFleetRequest>
  • Method Details

    • fleetRoleArn

      public final String fleetRoleArn()

      The unique identifier for an Identity and Access Management (IAM) role with permissions to run your containers on resources that are managed by Amazon GameLift Servers. Use an IAM service role with the GameLiftContainerFleetPolicy managed policy attached. For more information, see Set up an IAM service role. You can't change this fleet property after the fleet is created.

      IAM role ARN values use the following pattern: arn:aws:iam::[Amazon Web Services account]:role/[role name].

      Returns:
      The unique identifier for an Identity and Access Management (IAM) role with permissions to run your containers on resources that are managed by Amazon GameLift Servers. Use an IAM service role with the GameLiftContainerFleetPolicy managed policy attached. For more information, see Set up an IAM service role. You can't change this fleet property after the fleet is created.

      IAM role ARN values use the following pattern: arn:aws:iam::[Amazon Web Services account]:role/[role name].

    • description

      public final String description()

      A meaningful description of the container fleet.

      Returns:
      A meaningful description of the container fleet.
    • gameServerContainerGroupDefinitionName

      public final String gameServerContainerGroupDefinitionName()

      A container group definition resource that describes how to deploy containers with your game server build and support software onto each fleet instance. You can specify the container group definition's name to use the latest version. Alternatively, provide an ARN value with a specific version number.

      Create a container group definition by calling CreateContainerGroupDefinition. This operation creates a ContainerGroupDefinition resource.

      Returns:
      A container group definition resource that describes how to deploy containers with your game server build and support software onto each fleet instance. You can specify the container group definition's name to use the latest version. Alternatively, provide an ARN value with a specific version number.

      Create a container group definition by calling CreateContainerGroupDefinition. This operation creates a ContainerGroupDefinition resource.

    • perInstanceContainerGroupDefinitionName

      public final String perInstanceContainerGroupDefinitionName()

      The name of a container group definition resource that describes a set of axillary software. A fleet instance has one process for executables in this container group. A per-instance container group is optional. You can update the fleet to add or remove a per-instance container group at any time. You can specify the container group definition's name to use the latest version. Alternatively, provide an ARN value with a specific version number.

      Create a container group definition by calling https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html. This operation creates a https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html resource.

      Returns:
      The name of a container group definition resource that describes a set of axillary software. A fleet instance has one process for executables in this container group. A per-instance container group is optional. You can update the fleet to add or remove a per-instance container group at any time. You can specify the container group definition's name to use the latest version. Alternatively, provide an ARN value with a specific version number.

      Create a container group definition by calling https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html. This operation creates a https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html resource.

    • instanceConnectionPortRange

      public final ConnectionPortRange instanceConnectionPortRange()

      The set of port numbers to open on each fleet instance. A fleet's connection ports map to container ports that are configured in the fleet's container group definitions.

      By default, Amazon GameLift Servers calculates an optimal port range based on your fleet configuration. To use the calculated range, don't set this parameter. The values are:

      • Port range: 4192 to a number calculated based on your fleet configuration. Amazon GameLift Servers uses the following formula: 4192 + [# of game server container groups per fleet instance] * [# of container ports in the game server container group definition] + [# of container ports in the game server container group definition]

      You can also choose to manually set this parameter. When manually setting this parameter, you must use port numbers that match the fleet's inbound permissions port range.

      If you set values manually, Amazon GameLift Servers no longer calculates a port range for you, even if you later remove the manual settings.

      Returns:
      The set of port numbers to open on each fleet instance. A fleet's connection ports map to container ports that are configured in the fleet's container group definitions.

      By default, Amazon GameLift Servers calculates an optimal port range based on your fleet configuration. To use the calculated range, don't set this parameter. The values are:

      • Port range: 4192 to a number calculated based on your fleet configuration. Amazon GameLift Servers uses the following formula: 4192 + [# of game server container groups per fleet instance] * [# of container ports in the game server container group definition] + [# of container ports in the game server container group definition]

      You can also choose to manually set this parameter. When manually setting this parameter, you must use port numbers that match the fleet's inbound permissions port range.

      If you set values manually, Amazon GameLift Servers no longer calculates a port range for you, even if you later remove the manual settings.

    • hasInstanceInboundPermissions

      public final boolean hasInstanceInboundPermissions()
      For responses, this returns true if the service returned a value for the InstanceInboundPermissions property. This DOES NOT check that the value is non-empty (for which, you should check the isEmpty() method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
    • instanceInboundPermissions

      public final List<IpPermission> instanceInboundPermissions()

      The IP address ranges and port settings that allow inbound traffic to access game server processes and other processes on this fleet. As a best practice, when remotely accessing a fleet instance, we recommend opening ports only when you need them and closing them when you're finished.

      By default, Amazon GameLift Servers calculates an optimal port range based on your fleet configuration. To use the calculated range, don't set this parameter. The values are:

      • Protocol: UDP

      • Port range: 4192 to a number calculated based on your fleet configuration. Amazon GameLift Servers uses the following formula: 4192 + [# of game server container groups per fleet instance] * [# of container ports in the game server container group definition] + [# of container ports in the game server container group definition]

      You can also choose to manually set this parameter. When manually setting this parameter, you must use port numbers that match the fleet's connection port range.

      If you set values manually, Amazon GameLift Servers no longer calculates a port range for you, even if you later remove the manual settings.

      Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.

      This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the hasInstanceInboundPermissions() method.

      Returns:
      The IP address ranges and port settings that allow inbound traffic to access game server processes and other processes on this fleet. As a best practice, when remotely accessing a fleet instance, we recommend opening ports only when you need them and closing them when you're finished.

      By default, Amazon GameLift Servers calculates an optimal port range based on your fleet configuration. To use the calculated range, don't set this parameter. The values are:

      • Protocol: UDP

      • Port range: 4192 to a number calculated based on your fleet configuration. Amazon GameLift Servers uses the following formula: 4192 + [# of game server container groups per fleet instance] * [# of container ports in the game server container group definition] + [# of container ports in the game server container group definition]

      You can also choose to manually set this parameter. When manually setting this parameter, you must use port numbers that match the fleet's connection port range.

      If you set values manually, Amazon GameLift Servers no longer calculates a port range for you, even if you later remove the manual settings.

    • gameServerContainerGroupsPerInstance

      public final Integer gameServerContainerGroupsPerInstance()

      The number of times to replicate the game server container group on each fleet instance.

      By default, Amazon GameLift Servers calculates the maximum number of game server container groups that can fit on each instance. This calculation is based on the CPU and memory resources of the fleet's instance type). To use the calculated maximum, don't set this parameter. If you set this number manually, Amazon GameLift Servers uses your value as long as it's less than the calculated maximum.

      Returns:
      The number of times to replicate the game server container group on each fleet instance.

      By default, Amazon GameLift Servers calculates the maximum number of game server container groups that can fit on each instance. This calculation is based on the CPU and memory resources of the fleet's instance type). To use the calculated maximum, don't set this parameter. If you set this number manually, Amazon GameLift Servers uses your value as long as it's less than the calculated maximum.

    • instanceType

      public final String instanceType()

      The Amazon EC2 instance type to use for all instances in the fleet. For multi-location fleets, the instance type must be available in the home region and all remote locations. Instance type determines the computing resources and processing power that's available to host your game servers. This includes including CPU, memory, storage, and networking capacity.

      By default, Amazon GameLift Servers selects an instance type that fits the needs of your container groups and is available in all selected fleet locations. You can also choose to manually set this parameter. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions of Amazon EC2 instance types.

      You can't update this fleet property later.

      Returns:
      The Amazon EC2 instance type to use for all instances in the fleet. For multi-location fleets, the instance type must be available in the home region and all remote locations. Instance type determines the computing resources and processing power that's available to host your game servers. This includes including CPU, memory, storage, and networking capacity.

      By default, Amazon GameLift Servers selects an instance type that fits the needs of your container groups and is available in all selected fleet locations. You can also choose to manually set this parameter. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions of Amazon EC2 instance types.

      You can't update this fleet property later.

    • billingType

      public final ContainerFleetBillingType billingType()

      Indicates whether to use On-Demand or Spot instances for this fleet. Learn more about when to use On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.

      By default, this property is set to ON_DEMAND.

      You can't update this fleet property later.

      If the service returns an enum value that is not available in the current SDK version, billingType will return ContainerFleetBillingType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from billingTypeAsString().

      Returns:
      Indicates whether to use On-Demand or Spot instances for this fleet. Learn more about when to use On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.

      By default, this property is set to ON_DEMAND.

      You can't update this fleet property later.

      See Also:
    • billingTypeAsString

      public final String billingTypeAsString()

      Indicates whether to use On-Demand or Spot instances for this fleet. Learn more about when to use On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.

      By default, this property is set to ON_DEMAND.

      You can't update this fleet property later.

      If the service returns an enum value that is not available in the current SDK version, billingType will return ContainerFleetBillingType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from billingTypeAsString().

      Returns:
      Indicates whether to use On-Demand or Spot instances for this fleet. Learn more about when to use On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.

      By default, this property is set to ON_DEMAND.

      You can't update this fleet property later.

      See Also:
    • hasLocations

      public final boolean hasLocations()
      For responses, this returns true if the service returned a value for the Locations property. This DOES NOT check that the value is non-empty (for which, you should check the isEmpty() method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
    • locations

      public final List<LocationConfiguration> locations()

      A set of locations to deploy container fleet instances to. You can add any Amazon Web Services Region or Local Zone that's supported by Amazon GameLift Servers. Provide a list of one or more Amazon Web Services Region codes, such as us-west-2, or Local Zone names. Also include the fleet's home Region, which is the Amazon Web Services Region where the fleet is created. For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.

      Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.

      This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the hasLocations() method.

      Returns:
      A set of locations to deploy container fleet instances to. You can add any Amazon Web Services Region or Local Zone that's supported by Amazon GameLift Servers. Provide a list of one or more Amazon Web Services Region codes, such as us-west-2, or Local Zone names. Also include the fleet's home Region, which is the Amazon Web Services Region where the fleet is created. For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
    • hasMetricGroups

      public final boolean hasMetricGroups()
      For responses, this returns true if the service returned a value for the MetricGroups property. This DOES NOT check that the value is non-empty (for which, you should check the isEmpty() method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
    • metricGroups

      public final List<String> metricGroups()

      The name of an Amazon Web Services CloudWatch metric group to add this fleet to. You can use a metric group to aggregate metrics for multiple fleets. You can specify an existing metric group name or use a new name to create a new metric group. Each fleet can have only one metric group, but you can change this value at any time.

      Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.

      This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the hasMetricGroups() method.

      Returns:
      The name of an Amazon Web Services CloudWatch metric group to add this fleet to. You can use a metric group to aggregate metrics for multiple fleets. You can specify an existing metric group name or use a new name to create a new metric group. Each fleet can have only one metric group, but you can change this value at any time.
    • newGameSessionProtectionPolicy

      public final ProtectionPolicy newGameSessionProtectionPolicy()

      Determines whether Amazon GameLift Servers can shut down game sessions on the fleet that are actively running and hosting players. Amazon GameLift Servers might prompt an instance shutdown when scaling down fleet capacity or when retiring unhealthy instances. You can also set game session protection for individual game sessions using UpdateGameSession.

      • NoProtection -- Game sessions can be shut down during active gameplay.

      • FullProtection -- Game sessions in ACTIVE status can't be shut down.

      By default, this property is set to NoProtection.

      If the service returns an enum value that is not available in the current SDK version, newGameSessionProtectionPolicy will return ProtectionPolicy.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from newGameSessionProtectionPolicyAsString().

      Returns:
      Determines whether Amazon GameLift Servers can shut down game sessions on the fleet that are actively running and hosting players. Amazon GameLift Servers might prompt an instance shutdown when scaling down fleet capacity or when retiring unhealthy instances. You can also set game session protection for individual game sessions using UpdateGameSession.

      • NoProtection -- Game sessions can be shut down during active gameplay.

      • FullProtection -- Game sessions in ACTIVE status can't be shut down.

      By default, this property is set to NoProtection.

      See Also:
    • newGameSessionProtectionPolicyAsString

      public final String newGameSessionProtectionPolicyAsString()

      Determines whether Amazon GameLift Servers can shut down game sessions on the fleet that are actively running and hosting players. Amazon GameLift Servers might prompt an instance shutdown when scaling down fleet capacity or when retiring unhealthy instances. You can also set game session protection for individual game sessions using UpdateGameSession.

      • NoProtection -- Game sessions can be shut down during active gameplay.

      • FullProtection -- Game sessions in ACTIVE status can't be shut down.

      By default, this property is set to NoProtection.

      If the service returns an enum value that is not available in the current SDK version, newGameSessionProtectionPolicy will return ProtectionPolicy.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from newGameSessionProtectionPolicyAsString().

      Returns:
      Determines whether Amazon GameLift Servers can shut down game sessions on the fleet that are actively running and hosting players. Amazon GameLift Servers might prompt an instance shutdown when scaling down fleet capacity or when retiring unhealthy instances. You can also set game session protection for individual game sessions using UpdateGameSession.

      • NoProtection -- Game sessions can be shut down during active gameplay.

      • FullProtection -- Game sessions in ACTIVE status can't be shut down.

      By default, this property is set to NoProtection.

      See Also:
    • gameSessionCreationLimitPolicy

      public final GameSessionCreationLimitPolicy gameSessionCreationLimitPolicy()

      A policy that limits the number of game sessions that each individual player can create on instances in this fleet. The limit applies for a specified span of time.

      Returns:
      A policy that limits the number of game sessions that each individual player can create on instances in this fleet. The limit applies for a specified span of time.
    • logConfiguration

      public final LogConfiguration logConfiguration()

      A method for collecting container logs for the fleet. Amazon GameLift Servers saves all standard output for each container in logs, including game session logs. You can select from the following methods:

      • CLOUDWATCH -- Send logs to an Amazon CloudWatch log group that you define. Each container emits a log stream, which is organized in the log group.

      • S3 -- Store logs in an Amazon S3 bucket that you define.

      • NONE -- Don't collect container logs.

      By default, this property is set to CLOUDWATCH.

      Amazon GameLift Servers requires permissions to send logs other Amazon Web Services services in your account. These permissions are included in the IAM fleet role for this container fleet (see FleetRoleArn).

      Returns:
      A method for collecting container logs for the fleet. Amazon GameLift Servers saves all standard output for each container in logs, including game session logs. You can select from the following methods:

      • CLOUDWATCH -- Send logs to an Amazon CloudWatch log group that you define. Each container emits a log stream, which is organized in the log group.

      • S3 -- Store logs in an Amazon S3 bucket that you define.

      • NONE -- Don't collect container logs.

      By default, this property is set to CLOUDWATCH.

      Amazon GameLift Servers requires permissions to send logs other Amazon Web Services services in your account. These permissions are included in the IAM fleet role for this container fleet (see FleetRoleArn).

    • hasTags

      public final boolean hasTags()
      For responses, this returns true if the service returned a value for the Tags property. This DOES NOT check that the value is non-empty (for which, you should check the isEmpty() method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
    • tags

      public final List<Tag> tags()

      A list of labels to assign to the new fleet resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.

      Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.

      This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the hasTags() method.

      Returns:
      A list of labels to assign to the new fleet resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.
    • toBuilder

      Description copied from interface: ToCopyableBuilder
      Take this object and create a builder that contains all of the current property values of this object.
      Specified by:
      toBuilder in interface ToCopyableBuilder<CreateContainerFleetRequest.Builder,CreateContainerFleetRequest>
      Specified by:
      toBuilder in class GameLiftRequest
      Returns:
      a builder for type T
    • builder

      public static CreateContainerFleetRequest.Builder builder()
    • serializableBuilderClass

      public static Class<? extends CreateContainerFleetRequest.Builder> serializableBuilderClass()
    • hashCode

      public final int hashCode()
      Overrides:
      hashCode in class AwsRequest
    • equals

      public final boolean equals(Object obj)
      Overrides:
      equals in class AwsRequest
    • equalsBySdkFields

      public final boolean equalsBySdkFields(Object obj)
      Description copied from interface: SdkPojo
      Indicates whether some other object is "equal to" this one by SDK fields. An SDK field is a modeled, non-inherited field in an SdkPojo class, and is generated based on a service model.

      If an SdkPojo class does not have any inherited fields, equalsBySdkFields and equals are essentially the same.

      Specified by:
      equalsBySdkFields in interface SdkPojo
      Parameters:
      obj - the object to be compared with
      Returns:
      true if the other object equals to this object by sdk fields, false otherwise.
    • toString

      public final String toString()
      Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
      Overrides:
      toString in class Object
    • getValueForField

      public final <T> Optional<T> getValueForField(String fieldName, Class<T> clazz)
      Description copied from class: SdkRequest
      Used to retrieve the value of a field from any class that extends SdkRequest. The field name specified should match the member name from the corresponding service-2.json model specified in the codegen-resources folder for a given service. The class specifies what class to cast the returned value to. If the returned value is also a modeled class, the SdkRequest.getValueForField(String, Class) method will again be available.
      Overrides:
      getValueForField in class SdkRequest
      Parameters:
      fieldName - The name of the member to be retrieved.
      clazz - The class to cast the returned object to.
      Returns:
      Optional containing the casted return value
    • sdkFields

      public final List<SdkField<?>> sdkFields()
      Specified by:
      sdkFields in interface SdkPojo
      Returns:
      List of SdkField in this POJO. May be empty list but should never be null.
    • sdkFieldNameToField

      public final Map<String,SdkField<?>> sdkFieldNameToField()
      Specified by:
      sdkFieldNameToField in interface SdkPojo
      Returns:
      The mapping between the field name and its corresponding field.