Class RuntimeConfiguration
- All Implemented Interfaces:
Serializable
,SdkPojo
,ToCopyableBuilder<RuntimeConfiguration.Builder,
RuntimeConfiguration>
A set of instructions that define the set of server processes to run on computes in a fleet. Server processes run either an executable in a custom game build or a Amazon GameLift Servers Realtime script. Amazon GameLift Servers launches the processes, manages their life cycle, and replaces them as needed. Computes check regularly for an updated runtime configuration.
An Amazon GameLift Servers instance is limited to 50 processes running concurrently. To calculate the total number of
processes defined in a runtime configuration, add the values of the ConcurrentExecutions
parameter for
each server process. Learn more about Running Multiple
Processes on a Fleet.
- See Also:
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Nested Class Summary
Nested Classes -
Method Summary
Modifier and TypeMethodDescriptionstatic RuntimeConfiguration.Builder
builder()
final boolean
final boolean
equalsBySdkFields
(Object obj) Indicates whether some other object is "equal to" this one by SDK fields.final Integer
The maximum amount of time (in seconds) allowed to launch a new game session and have it report ready to host players.final <T> Optional
<T> getValueForField
(String fieldName, Class<T> clazz) final int
hashCode()
final boolean
For responses, this returns true if the service returned a value for the ServerProcesses property.final Integer
The number of game sessions in statusACTIVATING
to allow on an instance or compute.static Class
<? extends RuntimeConfiguration.Builder> final List
<ServerProcess> A collection of server process configurations that identify what server processes to run on fleet computes.Take this object and create a builder that contains all of the current property values of this object.final String
toString()
Returns a string representation of this object.Methods inherited from interface software.amazon.awssdk.utils.builder.ToCopyableBuilder
copy
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Method Details
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hasServerProcesses
public final boolean hasServerProcesses()For responses, this returns true if the service returned a value for the ServerProcesses property. This DOES NOT check that the value is non-empty (for which, you should check theisEmpty()
method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified. -
serverProcesses
A collection of server process configurations that identify what server processes to run on fleet computes.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the
hasServerProcesses()
method.- Returns:
- A collection of server process configurations that identify what server processes to run on fleet computes.
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maxConcurrentGameSessionActivations
The number of game sessions in status
ACTIVATING
to allow on an instance or compute. This setting limits the instance resources that can be used for new game activations at any one time.- Returns:
- The number of game sessions in status
ACTIVATING
to allow on an instance or compute. This setting limits the instance resources that can be used for new game activations at any one time.
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gameSessionActivationTimeoutSeconds
The maximum amount of time (in seconds) allowed to launch a new game session and have it report ready to host players. During this time, the game session is in status
ACTIVATING
. If the game session does not become active before the timeout, it is ended and the game session status is changed toTERMINATED
.- Returns:
- The maximum amount of time (in seconds) allowed to launch a new game session and have it report ready to
host players. During this time, the game session is in status
ACTIVATING
. If the game session does not become active before the timeout, it is ended and the game session status is changed toTERMINATED
.
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toBuilder
Description copied from interface:ToCopyableBuilder
Take this object and create a builder that contains all of the current property values of this object.- Specified by:
toBuilder
in interfaceToCopyableBuilder<RuntimeConfiguration.Builder,
RuntimeConfiguration> - Returns:
- a builder for type T
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builder
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serializableBuilderClass
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hashCode
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equals
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equalsBySdkFields
Description copied from interface:SdkPojo
Indicates whether some other object is "equal to" this one by SDK fields. An SDK field is a modeled, non-inherited field in anSdkPojo
class, and is generated based on a service model.If an
SdkPojo
class does not have any inherited fields,equalsBySdkFields
andequals
are essentially the same.- Specified by:
equalsBySdkFields
in interfaceSdkPojo
- Parameters:
obj
- the object to be compared with- Returns:
- true if the other object equals to this object by sdk fields, false otherwise.
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toString
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getValueForField
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sdkFields
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sdkFieldNameToField
- Specified by:
sdkFieldNameToField
in interfaceSdkPojo
- Returns:
- The mapping between the field name and its corresponding field.
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