Class TerminateGameSessionRequest
- All Implemented Interfaces:
SdkPojo,ToCopyableBuilder<TerminateGameSessionRequest.Builder,TerminateGameSessionRequest>
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Nested Class Summary
Nested Classes -
Method Summary
Modifier and TypeMethodDescriptionbuilder()final booleanfinal booleanequalsBySdkFields(Object obj) Indicates whether some other object is "equal to" this one by SDK fields.final StringA unique identifier for the game session to be terminated.final <T> Optional<T> getValueForField(String fieldName, Class<T> clazz) Used to retrieve the value of a field from any class that extendsSdkRequest.final inthashCode()static Class<? extends TerminateGameSessionRequest.Builder> final TerminationModeThe method to use to terminate the game session.final StringThe method to use to terminate the game session.Take this object and create a builder that contains all of the current property values of this object.final StringtoString()Returns a string representation of this object.Methods inherited from class software.amazon.awssdk.awscore.AwsRequest
overrideConfigurationMethods inherited from interface software.amazon.awssdk.utils.builder.ToCopyableBuilder
copy
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Method Details
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gameSessionId
A unique identifier for the game session to be terminated. A game session ARN has the following format:
arn:aws:gamelift:<location>::gamesession/<fleet ID>/<custom ID string or idempotency token>.- Returns:
- A unique identifier for the game session to be terminated. A game session ARN has the following format:
arn:aws:gamelift:<location>::gamesession/<fleet ID>/<custom ID string or idempotency token>.
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terminationMode
The method to use to terminate the game session. Available methods include:
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TRIGGER_ON_PROCESS_TERMINATE– Prompts the Amazon GameLift Servers service to send anOnProcessTerminate()callback to the server process and initiate the normal game session shutdown sequence. TheOnProcessTerminatemethod, which is implemented in the game server code, must include a call to the server SDK actionProcessEnding(), which is how the server process signals to Amazon GameLift Servers that a game session is ending. If the server process doesn't callProcessEnding(), the game session termination won't conclude successfully. -
FORCE_TERMINATE– Prompts the Amazon GameLift Servers service to stop the server process immediately. Amazon GameLift Servers takes action (depending on the type of fleet) to shut down the server process without the normal game session shutdown sequence.This method is not available for game sessions that are running on Anywhere fleets unless the fleet is deployed with the Amazon GameLift Servers Agent. In this scenario, a force terminate request results in an invalid or bad request exception.
If the service returns an enum value that is not available in the current SDK version,
terminationModewill returnTerminationMode.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available fromterminationModeAsString().- Returns:
- The method to use to terminate the game session. Available methods include:
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TRIGGER_ON_PROCESS_TERMINATE– Prompts the Amazon GameLift Servers service to send anOnProcessTerminate()callback to the server process and initiate the normal game session shutdown sequence. TheOnProcessTerminatemethod, which is implemented in the game server code, must include a call to the server SDK actionProcessEnding(), which is how the server process signals to Amazon GameLift Servers that a game session is ending. If the server process doesn't callProcessEnding(), the game session termination won't conclude successfully. -
FORCE_TERMINATE– Prompts the Amazon GameLift Servers service to stop the server process immediately. Amazon GameLift Servers takes action (depending on the type of fleet) to shut down the server process without the normal game session shutdown sequence.This method is not available for game sessions that are running on Anywhere fleets unless the fleet is deployed with the Amazon GameLift Servers Agent. In this scenario, a force terminate request results in an invalid or bad request exception.
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- See Also:
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terminationModeAsString
The method to use to terminate the game session. Available methods include:
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TRIGGER_ON_PROCESS_TERMINATE– Prompts the Amazon GameLift Servers service to send anOnProcessTerminate()callback to the server process and initiate the normal game session shutdown sequence. TheOnProcessTerminatemethod, which is implemented in the game server code, must include a call to the server SDK actionProcessEnding(), which is how the server process signals to Amazon GameLift Servers that a game session is ending. If the server process doesn't callProcessEnding(), the game session termination won't conclude successfully. -
FORCE_TERMINATE– Prompts the Amazon GameLift Servers service to stop the server process immediately. Amazon GameLift Servers takes action (depending on the type of fleet) to shut down the server process without the normal game session shutdown sequence.This method is not available for game sessions that are running on Anywhere fleets unless the fleet is deployed with the Amazon GameLift Servers Agent. In this scenario, a force terminate request results in an invalid or bad request exception.
If the service returns an enum value that is not available in the current SDK version,
terminationModewill returnTerminationMode.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available fromterminationModeAsString().- Returns:
- The method to use to terminate the game session. Available methods include:
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TRIGGER_ON_PROCESS_TERMINATE– Prompts the Amazon GameLift Servers service to send anOnProcessTerminate()callback to the server process and initiate the normal game session shutdown sequence. TheOnProcessTerminatemethod, which is implemented in the game server code, must include a call to the server SDK actionProcessEnding(), which is how the server process signals to Amazon GameLift Servers that a game session is ending. If the server process doesn't callProcessEnding(), the game session termination won't conclude successfully. -
FORCE_TERMINATE– Prompts the Amazon GameLift Servers service to stop the server process immediately. Amazon GameLift Servers takes action (depending on the type of fleet) to shut down the server process without the normal game session shutdown sequence.This method is not available for game sessions that are running on Anywhere fleets unless the fleet is deployed with the Amazon GameLift Servers Agent. In this scenario, a force terminate request results in an invalid or bad request exception.
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- See Also:
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toBuilder
Description copied from interface:ToCopyableBuilderTake this object and create a builder that contains all of the current property values of this object.- Specified by:
toBuilderin interfaceToCopyableBuilder<TerminateGameSessionRequest.Builder,TerminateGameSessionRequest> - Specified by:
toBuilderin classGameLiftRequest- Returns:
- a builder for type T
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builder
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serializableBuilderClass
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hashCode
public final int hashCode()- Overrides:
hashCodein classAwsRequest
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equals
- Overrides:
equalsin classAwsRequest
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equalsBySdkFields
Description copied from interface:SdkPojoIndicates whether some other object is "equal to" this one by SDK fields. An SDK field is a modeled, non-inherited field in anSdkPojoclass, and is generated based on a service model.If an
SdkPojoclass does not have any inherited fields,equalsBySdkFieldsandequalsare essentially the same.- Specified by:
equalsBySdkFieldsin interfaceSdkPojo- Parameters:
obj- the object to be compared with- Returns:
- true if the other object equals to this object by sdk fields, false otherwise.
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toString
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getValueForField
Description copied from class:SdkRequestUsed to retrieve the value of a field from any class that extendsSdkRequest. The field name specified should match the member name from the corresponding service-2.json model specified in the codegen-resources folder for a given service. The class specifies what class to cast the returned value to. If the returned value is also a modeled class, theSdkRequest.getValueForField(String, Class)method will again be available.- Overrides:
getValueForFieldin classSdkRequest- Parameters:
fieldName- The name of the member to be retrieved.clazz- The class to cast the returned object to.- Returns:
- Optional containing the casted return value
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sdkFields
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sdkFieldNameToField
- Specified by:
sdkFieldNameToFieldin interfaceSdkPojo- Returns:
- The mapping between the field name and its corresponding field.
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