Class PlayerSession
- All Implemented Interfaces:
Serializable
,SdkPojo
,ToCopyableBuilder<PlayerSession.Builder,
PlayerSession>
Represents a player session. Player sessions are created either for a specific game session, or as part of a game
session placement or matchmaking request. A player session can represents a reserved player slot in a game session
(when status is RESERVED
) or actual player activity in a game session (when status is
ACTIVE
). A player session object, including player data, is automatically passed to a game session when
the player connects to the game session and is validated. After the game session ends, player sessions information is
retained for 30 days and then removed.
Related actions
- See Also:
-
Nested Class Summary
Nested Classes -
Method Summary
Modifier and TypeMethodDescriptionstatic PlayerSession.Builder
builder()
final Instant
A time stamp indicating when this data object was created.final String
dnsName()
The DNS identifier assigned to the instance that is running the game session.final boolean
final boolean
equalsBySdkFields
(Object obj) Indicates whether some other object is "equal to" this one by SDK fields.final String
fleetArn()
The Amazon Resource Name (ARN) associated with the GameLift fleet that the player's game session is running on.final String
fleetId()
A unique identifier for the fleet that the player's game session is running on.final String
A unique identifier for the game session that the player session is connected to.final <T> Optional
<T> getValueForField
(String fieldName, Class<T> clazz) final int
hashCode()
final String
The IP address of the game session.final String
Developer-defined information related to a player.final String
playerId()
A unique identifier for a player that is associated with this player session.final String
A unique identifier for a player session.final Integer
port()
Port number for the game session.static Class
<? extends PlayerSession.Builder> final PlayerSessionStatus
status()
Current status of the player session.final String
Current status of the player session.final Instant
A time stamp indicating when this data object was terminated.Take this object and create a builder that contains all of the current property values of this object.final String
toString()
Returns a string representation of this object.Methods inherited from interface software.amazon.awssdk.utils.builder.ToCopyableBuilder
copy
-
Method Details
-
playerSessionId
A unique identifier for a player session.
- Returns:
- A unique identifier for a player session.
-
playerId
A unique identifier for a player that is associated with this player session.
- Returns:
- A unique identifier for a player that is associated with this player session.
-
gameSessionId
A unique identifier for the game session that the player session is connected to.
- Returns:
- A unique identifier for the game session that the player session is connected to.
-
fleetId
A unique identifier for the fleet that the player's game session is running on.
- Returns:
- A unique identifier for the fleet that the player's game session is running on.
-
fleetArn
-
creationTime
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
).- Returns:
- A time stamp indicating when this data object was created. Format is a number expressed in Unix time as
milliseconds (for example
"1469498468.057"
).
-
terminationTime
A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
).- Returns:
- A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time
as milliseconds (for example
"1469498468.057"
).
-
status
Current status of the player session.
Possible player session statuses include the following:
-
RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.
-
ACTIVE -- The player has been validated by the server process and is currently connected.
-
COMPLETED -- The player connection has been dropped.
-
TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).
If the service returns an enum value that is not available in the current SDK version,
status
will returnPlayerSessionStatus.UNKNOWN_TO_SDK_VERSION
. The raw value returned by the service is available fromstatusAsString()
.- Returns:
- Current status of the player session.
Possible player session statuses include the following:
-
RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.
-
ACTIVE -- The player has been validated by the server process and is currently connected.
-
COMPLETED -- The player connection has been dropped.
-
TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).
-
- See Also:
-
-
statusAsString
Current status of the player session.
Possible player session statuses include the following:
-
RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.
-
ACTIVE -- The player has been validated by the server process and is currently connected.
-
COMPLETED -- The player connection has been dropped.
-
TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).
If the service returns an enum value that is not available in the current SDK version,
status
will returnPlayerSessionStatus.UNKNOWN_TO_SDK_VERSION
. The raw value returned by the service is available fromstatusAsString()
.- Returns:
- Current status of the player session.
Possible player session statuses include the following:
-
RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.
-
ACTIVE -- The player has been validated by the server process and is currently connected.
-
COMPLETED -- The player connection has been dropped.
-
TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).
-
- See Also:
-
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ipAddress
The IP address of the game session. To connect to a Amazon GameLift Servers game server, an app needs both the IP address and port number.
- Returns:
- The IP address of the game session. To connect to a Amazon GameLift Servers game server, an app needs both the IP address and port number.
-
dnsName
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
-
TLS-enabled fleets:
<unique identifier>.<region identifier>.amazongamelift.com
. -
Non-TLS-enabled fleets:
ec2-<unique identifier>.compute.amazonaws.com
. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
- Returns:
- The DNS identifier assigned to the instance that is running the game session. Values have the following
format:
-
TLS-enabled fleets:
<unique identifier>.<region identifier>.amazongamelift.com
. -
Non-TLS-enabled fleets:
ec2-<unique identifier>.compute.amazonaws.com
. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
-
-
-
port
Port number for the game session. To connect to a Amazon GameLift Servers server process, an app needs both the IP address and port number.
- Returns:
- Port number for the game session. To connect to a Amazon GameLift Servers server process, an app needs both the IP address and port number.
-
playerData
Developer-defined information related to a player. Amazon GameLift Servers does not use this data, so it can be formatted as needed for use in the game.
- Returns:
- Developer-defined information related to a player. Amazon GameLift Servers does not use this data, so it can be formatted as needed for use in the game.
-
toBuilder
Description copied from interface:ToCopyableBuilder
Take this object and create a builder that contains all of the current property values of this object.- Specified by:
toBuilder
in interfaceToCopyableBuilder<PlayerSession.Builder,
PlayerSession> - Returns:
- a builder for type T
-
builder
-
serializableBuilderClass
-
hashCode
-
equals
-
equalsBySdkFields
Description copied from interface:SdkPojo
Indicates whether some other object is "equal to" this one by SDK fields. An SDK field is a modeled, non-inherited field in anSdkPojo
class, and is generated based on a service model.If an
SdkPojo
class does not have any inherited fields,equalsBySdkFields
andequals
are essentially the same.- Specified by:
equalsBySdkFields
in interfaceSdkPojo
- Parameters:
obj
- the object to be compared with- Returns:
- true if the other object equals to this object by sdk fields, false otherwise.
-
toString
-
getValueForField
-
sdkFields
-
sdkFieldNameToField
- Specified by:
sdkFieldNameToField
in interfaceSdkPojo
- Returns:
- The mapping between the field name and its corresponding field.
-