Class PlayerGatewayConfiguration

java.lang.Object
software.amazon.awssdk.services.gamelift.model.PlayerGatewayConfiguration
All Implemented Interfaces:
Serializable, SdkPojo, ToCopyableBuilder<PlayerGatewayConfiguration.Builder,PlayerGatewayConfiguration>

@Generated("software.amazon.awssdk:codegen") public final class PlayerGatewayConfiguration extends Object implements SdkPojo, Serializable, ToCopyableBuilder<PlayerGatewayConfiguration.Builder,PlayerGatewayConfiguration>

Configuration settings for player gateway. Use these settings to specify advanced options for how player gateway handles connections.

See Also:
  • Method Details

    • gameServerIpProtocolSupported

      public final GameServerIpProtocolSupported gameServerIpProtocolSupported()

      The IP protocol that your game servers support for player connections through player gateway. If the value is set to IPv4, GameLift will install and execute a lightweight IP translation software on fleet instances to receive and transform incoming IPv6 traffic to IPv4. If the value is set to DUAL_STACK, the lightweight IP translation software will not be installed on fleet instances. DUAL_STACK provides slightly better performance than IPv4.

      If the service returns an enum value that is not available in the current SDK version, gameServerIpProtocolSupported will return GameServerIpProtocolSupported.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from gameServerIpProtocolSupportedAsString().

      Returns:
      The IP protocol that your game servers support for player connections through player gateway. If the value is set to IPv4, GameLift will install and execute a lightweight IP translation software on fleet instances to receive and transform incoming IPv6 traffic to IPv4. If the value is set to DUAL_STACK, the lightweight IP translation software will not be installed on fleet instances. DUAL_STACK provides slightly better performance than IPv4.
      See Also:
    • gameServerIpProtocolSupportedAsString

      public final String gameServerIpProtocolSupportedAsString()

      The IP protocol that your game servers support for player connections through player gateway. If the value is set to IPv4, GameLift will install and execute a lightweight IP translation software on fleet instances to receive and transform incoming IPv6 traffic to IPv4. If the value is set to DUAL_STACK, the lightweight IP translation software will not be installed on fleet instances. DUAL_STACK provides slightly better performance than IPv4.

      If the service returns an enum value that is not available in the current SDK version, gameServerIpProtocolSupported will return GameServerIpProtocolSupported.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from gameServerIpProtocolSupportedAsString().

      Returns:
      The IP protocol that your game servers support for player connections through player gateway. If the value is set to IPv4, GameLift will install and execute a lightweight IP translation software on fleet instances to receive and transform incoming IPv6 traffic to IPv4. If the value is set to DUAL_STACK, the lightweight IP translation software will not be installed on fleet instances. DUAL_STACK provides slightly better performance than IPv4.
      See Also:
    • toBuilder

      Description copied from interface: ToCopyableBuilder
      Take this object and create a builder that contains all of the current property values of this object.
      Specified by:
      toBuilder in interface ToCopyableBuilder<PlayerGatewayConfiguration.Builder,PlayerGatewayConfiguration>
      Returns:
      a builder for type T
    • builder

      public static PlayerGatewayConfiguration.Builder builder()
    • serializableBuilderClass

      public static Class<? extends PlayerGatewayConfiguration.Builder> serializableBuilderClass()
    • hashCode

      public final int hashCode()
      Overrides:
      hashCode in class Object
    • equals

      public final boolean equals(Object obj)
      Overrides:
      equals in class Object
    • equalsBySdkFields

      public final boolean equalsBySdkFields(Object obj)
      Description copied from interface: SdkPojo
      Indicates whether some other object is "equal to" this one by SDK fields. An SDK field is a modeled, non-inherited field in an SdkPojo class, and is generated based on a service model.

      If an SdkPojo class does not have any inherited fields, equalsBySdkFields and equals are essentially the same.

      Specified by:
      equalsBySdkFields in interface SdkPojo
      Parameters:
      obj - the object to be compared with
      Returns:
      true if the other object equals to this object by sdk fields, false otherwise.
    • toString

      public final String toString()
      Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
      Overrides:
      toString in class Object
    • getValueForField

      public final <T> Optional<T> getValueForField(String fieldName, Class<T> clazz)
    • sdkFields

      public final List<SdkField<?>> sdkFields()
      Specified by:
      sdkFields in interface SdkPojo
      Returns:
      List of SdkField in this POJO. May be empty list but should never be null.
    • sdkFieldNameToField

      public final Map<String,SdkField<?>> sdkFieldNameToField()
      Specified by:
      sdkFieldNameToField in interface SdkPojo
      Returns:
      The mapping between the field name and its corresponding field.