Interface PlayerGatewayConfiguration.Builder
- All Superinterfaces:
Buildable,CopyableBuilder<PlayerGatewayConfiguration.Builder,,PlayerGatewayConfiguration> SdkBuilder<PlayerGatewayConfiguration.Builder,,PlayerGatewayConfiguration> SdkPojo
- Enclosing class:
PlayerGatewayConfiguration
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Method Summary
Modifier and TypeMethodDescriptiongameServerIpProtocolSupported(String gameServerIpProtocolSupported) The IP protocol that your game servers support for player connections through player gateway.gameServerIpProtocolSupported(GameServerIpProtocolSupported gameServerIpProtocolSupported) The IP protocol that your game servers support for player connections through player gateway.Methods inherited from interface software.amazon.awssdk.utils.builder.CopyableBuilder
copyMethods inherited from interface software.amazon.awssdk.utils.builder.SdkBuilder
applyMutation, buildMethods inherited from interface software.amazon.awssdk.core.SdkPojo
equalsBySdkFields, sdkFieldNameToField, sdkFields
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Method Details
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gameServerIpProtocolSupported
PlayerGatewayConfiguration.Builder gameServerIpProtocolSupported(String gameServerIpProtocolSupported) The IP protocol that your game servers support for player connections through player gateway. If the value is set to
IPv4, GameLift will install and execute a lightweight IP translation software on fleet instances to receive and transform incoming IPv6 traffic to IPv4. If the value is set toDUAL_STACK, the lightweight IP translation software will not be installed on fleet instances.DUAL_STACKprovides slightly better performance thanIPv4.- Parameters:
gameServerIpProtocolSupported- The IP protocol that your game servers support for player connections through player gateway. If the value is set toIPv4, GameLift will install and execute a lightweight IP translation software on fleet instances to receive and transform incoming IPv6 traffic to IPv4. If the value is set toDUAL_STACK, the lightweight IP translation software will not be installed on fleet instances.DUAL_STACKprovides slightly better performance thanIPv4.- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
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gameServerIpProtocolSupported
PlayerGatewayConfiguration.Builder gameServerIpProtocolSupported(GameServerIpProtocolSupported gameServerIpProtocolSupported) The IP protocol that your game servers support for player connections through player gateway. If the value is set to
IPv4, GameLift will install and execute a lightweight IP translation software on fleet instances to receive and transform incoming IPv6 traffic to IPv4. If the value is set toDUAL_STACK, the lightweight IP translation software will not be installed on fleet instances.DUAL_STACKprovides slightly better performance thanIPv4.- Parameters:
gameServerIpProtocolSupported- The IP protocol that your game servers support for player connections through player gateway. If the value is set toIPv4, GameLift will install and execute a lightweight IP translation software on fleet instances to receive and transform incoming IPv6 traffic to IPv4. If the value is set toDUAL_STACK, the lightweight IP translation software will not be installed on fleet instances.DUAL_STACKprovides slightly better performance thanIPv4.- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
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