waitUntilStreamSessionActive
suspend fun GameLiftStreamsClient.waitUntilStreamSessionActive(request: GetStreamSessionRequest, retryStrategy: RetryStrategy? = null): Outcome<GetStreamSessionResponse>
suspend fun GameLiftStreamsClient.waitUntilStreamSessionActive(block: GetStreamSessionRequest.Builder.() -> Unit): Outcome<GetStreamSessionResponse>
Waits until a stream session is active