waitUntilStreamGroupDeleted
suspend fun GameLiftStreamsClient.waitUntilStreamGroupDeleted(request: GetStreamGroupRequest, retryStrategy: RetryStrategy? = null): Outcome<GetStreamGroupResponse>
suspend fun GameLiftStreamsClient.waitUntilStreamGroupDeleted(block: GetStreamGroupRequest.Builder.() -> Unit): Outcome<GetStreamGroupResponse>
Waits until a stream group is deleted