waitUntilStreamGroupActive
suspend fun GameLiftStreamsClient.waitUntilStreamGroupActive(request: GetStreamGroupRequest, retryStrategy: RetryStrategy? = null): Outcome<GetStreamGroupResponse>
suspend fun GameLiftStreamsClient.waitUntilStreamGroupActive(block: GetStreamGroupRequest.Builder.() -> Unit): Outcome<GetStreamGroupResponse>
Waits until a stream group is active