AWS SDK for C++

AWS SDK for C++ Version 1.11.612

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UpdateGameSessionQueueRequest.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/core/utils/memory/stl/AWSVector.h>
11#include <aws/gamelift/model/FilterConfiguration.h>
12#include <aws/gamelift/model/PriorityConfiguration.h>
13#include <aws/gamelift/model/PlayerLatencyPolicy.h>
14#include <aws/gamelift/model/GameSessionQueueDestination.h>
15#include <utility>
16
17namespace Aws
18{
19namespace GameLift
20{
21namespace Model
22{
23
27 {
28 public:
29 AWS_GAMELIFT_API UpdateGameSessionQueueRequest() = default;
30
31 // Service request name is the Operation name which will send this request out,
32 // each operation should has unique request name, so that we can get operation's name from this request.
33 // Note: this is not true for response, multiple operations may have the same response name,
34 // so we can not get operation's name from response.
35 inline virtual const char* GetServiceRequestName() const override { return "UpdateGameSessionQueue"; }
36
37 AWS_GAMELIFT_API Aws::String SerializePayload() const override;
38
40
41
43
48 inline const Aws::String& GetName() const { return m_name; }
49 inline bool NameHasBeenSet() const { return m_nameHasBeenSet; }
50 template<typename NameT = Aws::String>
51 void SetName(NameT&& value) { m_nameHasBeenSet = true; m_name = std::forward<NameT>(value); }
52 template<typename NameT = Aws::String>
53 UpdateGameSessionQueueRequest& WithName(NameT&& value) { SetName(std::forward<NameT>(value)); return *this;}
55
57
62 inline int GetTimeoutInSeconds() const { return m_timeoutInSeconds; }
63 inline bool TimeoutInSecondsHasBeenSet() const { return m_timeoutInSecondsHasBeenSet; }
64 inline void SetTimeoutInSeconds(int value) { m_timeoutInSecondsHasBeenSet = true; m_timeoutInSeconds = value; }
67
69
76 inline const Aws::Vector<PlayerLatencyPolicy>& GetPlayerLatencyPolicies() const { return m_playerLatencyPolicies; }
77 inline bool PlayerLatencyPoliciesHasBeenSet() const { return m_playerLatencyPoliciesHasBeenSet; }
78 template<typename PlayerLatencyPoliciesT = Aws::Vector<PlayerLatencyPolicy>>
79 void SetPlayerLatencyPolicies(PlayerLatencyPoliciesT&& value) { m_playerLatencyPoliciesHasBeenSet = true; m_playerLatencyPolicies = std::forward<PlayerLatencyPoliciesT>(value); }
80 template<typename PlayerLatencyPoliciesT = Aws::Vector<PlayerLatencyPolicy>>
81 UpdateGameSessionQueueRequest& WithPlayerLatencyPolicies(PlayerLatencyPoliciesT&& value) { SetPlayerLatencyPolicies(std::forward<PlayerLatencyPoliciesT>(value)); return *this;}
82 template<typename PlayerLatencyPoliciesT = PlayerLatencyPolicy>
83 UpdateGameSessionQueueRequest& AddPlayerLatencyPolicies(PlayerLatencyPoliciesT&& value) { m_playerLatencyPoliciesHasBeenSet = true; m_playerLatencyPolicies.emplace_back(std::forward<PlayerLatencyPoliciesT>(value)); return *this; }
85
87
93 inline const Aws::Vector<GameSessionQueueDestination>& GetDestinations() const { return m_destinations; }
94 inline bool DestinationsHasBeenSet() const { return m_destinationsHasBeenSet; }
95 template<typename DestinationsT = Aws::Vector<GameSessionQueueDestination>>
96 void SetDestinations(DestinationsT&& value) { m_destinationsHasBeenSet = true; m_destinations = std::forward<DestinationsT>(value); }
97 template<typename DestinationsT = Aws::Vector<GameSessionQueueDestination>>
98 UpdateGameSessionQueueRequest& WithDestinations(DestinationsT&& value) { SetDestinations(std::forward<DestinationsT>(value)); return *this;}
99 template<typename DestinationsT = GameSessionQueueDestination>
100 UpdateGameSessionQueueRequest& AddDestinations(DestinationsT&& value) { m_destinationsHasBeenSet = true; m_destinations.emplace_back(std::forward<DestinationsT>(value)); return *this; }
102
104
111 inline const FilterConfiguration& GetFilterConfiguration() const { return m_filterConfiguration; }
112 inline bool FilterConfigurationHasBeenSet() const { return m_filterConfigurationHasBeenSet; }
113 template<typename FilterConfigurationT = FilterConfiguration>
114 void SetFilterConfiguration(FilterConfigurationT&& value) { m_filterConfigurationHasBeenSet = true; m_filterConfiguration = std::forward<FilterConfigurationT>(value); }
115 template<typename FilterConfigurationT = FilterConfiguration>
116 UpdateGameSessionQueueRequest& WithFilterConfiguration(FilterConfigurationT&& value) { SetFilterConfiguration(std::forward<FilterConfigurationT>(value)); return *this;}
118
120
127 inline const PriorityConfiguration& GetPriorityConfiguration() const { return m_priorityConfiguration; }
128 inline bool PriorityConfigurationHasBeenSet() const { return m_priorityConfigurationHasBeenSet; }
129 template<typename PriorityConfigurationT = PriorityConfiguration>
130 void SetPriorityConfiguration(PriorityConfigurationT&& value) { m_priorityConfigurationHasBeenSet = true; m_priorityConfiguration = std::forward<PriorityConfigurationT>(value); }
131 template<typename PriorityConfigurationT = PriorityConfiguration>
132 UpdateGameSessionQueueRequest& WithPriorityConfiguration(PriorityConfigurationT&& value) { SetPriorityConfiguration(std::forward<PriorityConfigurationT>(value)); return *this;}
134
136
140 inline const Aws::String& GetCustomEventData() const { return m_customEventData; }
141 inline bool CustomEventDataHasBeenSet() const { return m_customEventDataHasBeenSet; }
142 template<typename CustomEventDataT = Aws::String>
143 void SetCustomEventData(CustomEventDataT&& value) { m_customEventDataHasBeenSet = true; m_customEventData = std::forward<CustomEventDataT>(value); }
144 template<typename CustomEventDataT = Aws::String>
145 UpdateGameSessionQueueRequest& WithCustomEventData(CustomEventDataT&& value) { SetCustomEventData(std::forward<CustomEventDataT>(value)); return *this;}
147
149
155 inline const Aws::String& GetNotificationTarget() const { return m_notificationTarget; }
156 inline bool NotificationTargetHasBeenSet() const { return m_notificationTargetHasBeenSet; }
157 template<typename NotificationTargetT = Aws::String>
158 void SetNotificationTarget(NotificationTargetT&& value) { m_notificationTargetHasBeenSet = true; m_notificationTarget = std::forward<NotificationTargetT>(value); }
159 template<typename NotificationTargetT = Aws::String>
160 UpdateGameSessionQueueRequest& WithNotificationTarget(NotificationTargetT&& value) { SetNotificationTarget(std::forward<NotificationTargetT>(value)); return *this;}
162 private:
163
164 Aws::String m_name;
165 bool m_nameHasBeenSet = false;
166
167 int m_timeoutInSeconds{0};
168 bool m_timeoutInSecondsHasBeenSet = false;
169
170 Aws::Vector<PlayerLatencyPolicy> m_playerLatencyPolicies;
171 bool m_playerLatencyPoliciesHasBeenSet = false;
172
174 bool m_destinationsHasBeenSet = false;
175
176 FilterConfiguration m_filterConfiguration;
177 bool m_filterConfigurationHasBeenSet = false;
178
179 PriorityConfiguration m_priorityConfiguration;
180 bool m_priorityConfigurationHasBeenSet = false;
181
182 Aws::String m_customEventData;
183 bool m_customEventDataHasBeenSet = false;
184
185 Aws::String m_notificationTarget;
186 bool m_notificationTargetHasBeenSet = false;
187 };
188
189} // namespace Model
190} // namespace GameLift
191} // namespace Aws
UpdateGameSessionQueueRequest & WithFilterConfiguration(FilterConfigurationT &&value)
const Aws::Vector< PlayerLatencyPolicy > & GetPlayerLatencyPolicies() const
UpdateGameSessionQueueRequest & WithNotificationTarget(NotificationTargetT &&value)
const Aws::Vector< GameSessionQueueDestination > & GetDestinations() const
UpdateGameSessionQueueRequest & AddPlayerLatencyPolicies(PlayerLatencyPoliciesT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
UpdateGameSessionQueueRequest & WithCustomEventData(CustomEventDataT &&value)
UpdateGameSessionQueueRequest & WithName(NameT &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
UpdateGameSessionQueueRequest & WithPriorityConfiguration(PriorityConfigurationT &&value)
UpdateGameSessionQueueRequest & WithDestinations(DestinationsT &&value)
AWS_GAMELIFT_API UpdateGameSessionQueueRequest()=default
UpdateGameSessionQueueRequest & WithPlayerLatencyPolicies(PlayerLatencyPoliciesT &&value)
UpdateGameSessionQueueRequest & AddDestinations(DestinationsT &&value)
UpdateGameSessionQueueRequest & WithTimeoutInSeconds(int value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector