AWS SDK for C++

AWS SDK for C++ Version 1.11.612

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PriorityConfiguration.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/model/PriorityType.h>
10#include <aws/core/utils/memory/stl/AWSString.h>
11#include <utility>
12
13namespace Aws
14{
15namespace Utils
16{
17namespace Json
18{
19 class JsonValue;
20 class JsonView;
21} // namespace Json
22} // namespace Utils
23namespace GameLift
24{
25namespace Model
26{
27
48 {
49 public:
50 AWS_GAMELIFT_API PriorityConfiguration() = default;
53 AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
54
55
57
71 inline const Aws::Vector<PriorityType>& GetPriorityOrder() const { return m_priorityOrder; }
72 inline bool PriorityOrderHasBeenSet() const { return m_priorityOrderHasBeenSet; }
73 template<typename PriorityOrderT = Aws::Vector<PriorityType>>
74 void SetPriorityOrder(PriorityOrderT&& value) { m_priorityOrderHasBeenSet = true; m_priorityOrder = std::forward<PriorityOrderT>(value); }
75 template<typename PriorityOrderT = Aws::Vector<PriorityType>>
76 PriorityConfiguration& WithPriorityOrder(PriorityOrderT&& value) { SetPriorityOrder(std::forward<PriorityOrderT>(value)); return *this;}
77 inline PriorityConfiguration& AddPriorityOrder(PriorityType value) { m_priorityOrderHasBeenSet = true; m_priorityOrder.push_back(value); return *this; }
79
81
90 inline const Aws::Vector<Aws::String>& GetLocationOrder() const { return m_locationOrder; }
91 inline bool LocationOrderHasBeenSet() const { return m_locationOrderHasBeenSet; }
92 template<typename LocationOrderT = Aws::Vector<Aws::String>>
93 void SetLocationOrder(LocationOrderT&& value) { m_locationOrderHasBeenSet = true; m_locationOrder = std::forward<LocationOrderT>(value); }
94 template<typename LocationOrderT = Aws::Vector<Aws::String>>
95 PriorityConfiguration& WithLocationOrder(LocationOrderT&& value) { SetLocationOrder(std::forward<LocationOrderT>(value)); return *this;}
96 template<typename LocationOrderT = Aws::String>
97 PriorityConfiguration& AddLocationOrder(LocationOrderT&& value) { m_locationOrderHasBeenSet = true; m_locationOrder.emplace_back(std::forward<LocationOrderT>(value)); return *this; }
99 private:
100
101 Aws::Vector<PriorityType> m_priorityOrder;
102 bool m_priorityOrderHasBeenSet = false;
103
104 Aws::Vector<Aws::String> m_locationOrder;
105 bool m_locationOrderHasBeenSet = false;
106 };
107
108} // namespace Model
109} // namespace GameLift
110} // namespace Aws
const Aws::Vector< Aws::String > & GetLocationOrder() const
PriorityConfiguration & AddLocationOrder(LocationOrderT &&value)
const Aws::Vector< PriorityType > & GetPriorityOrder() const
PriorityConfiguration & WithLocationOrder(LocationOrderT &&value)
AWS_GAMELIFT_API PriorityConfiguration()=default
PriorityConfiguration & AddPriorityOrder(PriorityType value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
AWS_GAMELIFT_API PriorityConfiguration(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API PriorityConfiguration & operator=(Aws::Utils::Json::JsonView jsonValue)
PriorityConfiguration & WithPriorityOrder(PriorityOrderT &&value)
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue