7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/model/PriorityType.h>
10#include <aws/core/utils/memory/stl/AWSString.h>
73 template<
typename PriorityOrderT = Aws::Vector<PriorityType>>
74 void SetPriorityOrder(PriorityOrderT&& value) { m_priorityOrderHasBeenSet =
true; m_priorityOrder = std::forward<PriorityOrderT>(value); }
75 template<
typename PriorityOrderT = Aws::Vector<PriorityType>>
92 template<
typename LocationOrderT = Aws::Vector<Aws::String>>
93 void SetLocationOrder(LocationOrderT&& value) { m_locationOrderHasBeenSet =
true; m_locationOrder = std::forward<LocationOrderT>(value); }
94 template<
typename LocationOrderT = Aws::Vector<Aws::String>>
96 template<
typename LocationOrderT = Aws::String>
102 bool m_priorityOrderHasBeenSet =
false;
105 bool m_locationOrderHasBeenSet =
false;
const Aws::Vector< Aws::String > & GetLocationOrder() const
PriorityConfiguration & AddLocationOrder(LocationOrderT &&value)
const Aws::Vector< PriorityType > & GetPriorityOrder() const
bool PriorityOrderHasBeenSet() const
PriorityConfiguration & WithLocationOrder(LocationOrderT &&value)
AWS_GAMELIFT_API PriorityConfiguration()=default
PriorityConfiguration & AddPriorityOrder(PriorityType value)
bool LocationOrderHasBeenSet() const
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
AWS_GAMELIFT_API PriorityConfiguration(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API PriorityConfiguration & operator=(Aws::Utils::Json::JsonView jsonValue)
void SetPriorityOrder(PriorityOrderT &&value)
PriorityConfiguration & WithPriorityOrder(PriorityOrderT &&value)
void SetLocationOrder(LocationOrderT &&value)
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue