NotStatement

A logical rule statement used to negate the results of another rule statement. You provide one Statement within the NotStatement.

Types

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class Builder
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object Companion

Properties

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The statement to negate. You can use any statement that can be nested.

Functions

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inline fun copy(block: NotStatement.Builder.() -> Unit = {}): NotStatement
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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String