AudioEvent

A wrapper for your audio chunks. Your audio stream consists of one or more audio events, which consist of one or more audio chunks.

For more information, see Event stream encoding.

Types

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class Builder
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object Companion

Properties

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An audio blob containing the next segment of audio from your application, with a maximum duration of 1 second. The maximum size in bytes varies based on audio properties.

Functions

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inline fun copy(block: AudioEvent.Builder.() -> Unit = {}): AudioEvent
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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String