Condition

class Condition

A Lake Formation condition, which applies to permissions and opt-ins that contain an expression.

Types

Link copied to clipboard
class Builder
Link copied to clipboard
object Companion

Properties

Link copied to clipboard

An expression written based on the Cedar Policy Language used to match the principal attributes.

Functions

Link copied to clipboard
inline fun copy(block: Condition.Builder.() -> Unit = {}): Condition
Link copied to clipboard
open operator override fun equals(other: Any?): Boolean
Link copied to clipboard
open override fun hashCode(): Int
Link copied to clipboard
open override fun toString(): String