ConnectionState

The state of a connection.

Types

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class Builder
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object Companion

Properties

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The last time the connection status was updated.

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The connection status of the tunnel. Valid values are CONNECTED and DISCONNECTED.

Functions

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inline fun copy(block: ConnectionState.Builder.() -> Unit = {}): ConnectionState
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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String