State

class State

Information that defines a state of a detector.

Types

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class Builder
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object Companion

Properties

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When entering this state, perform these actions if the condition is TRUE.

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When exiting this state, perform these actions if the specified condition is TRUE.

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When an input is received and the condition is TRUE, perform the specified actions.

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The name of the state.

Functions

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inline fun copy(block: State.Builder.() -> Unit = {}): State
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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String