DatabaseInput

The structure used to create or update a database.

Types

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class Builder
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object Companion

Properties

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Creates a set of default permissions on the table for principals. Used by Lake Formation. Not used in the normal course of Glue operations.

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A description of the database.

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A FederatedDatabase structure that references an entity outside the Glue Data Catalog.

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The location of the database (for example, an HDFS path).

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The name of the database. For Hive compatibility, this is folded to lowercase when it is stored.

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These key-value pairs define parameters and properties of the database.

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A DatabaseIdentifier structure that describes a target database for resource linking.

Functions

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inline fun copy(block: DatabaseInput.Builder.() -> Unit = {}): DatabaseInput
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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String