Condition

class Condition

Defines a condition under which a trigger fires.

Types

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class Builder
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object Companion

Properties

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The name of the crawler to which this condition applies.

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The state of the crawler to which this condition applies.

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The name of the job whose JobRuns this condition applies to, and on which this trigger waits.

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A logical operator.

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The condition state. Currently, the only job states that a trigger can listen for are SUCCEEDED, STOPPED, FAILED, and TIMEOUT. The only crawler states that a trigger can listen for are SUCCEEDED, FAILED, and CANCELLED.

Functions

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inline fun copy(block: Condition.Builder.() -> Unit = {}): Condition
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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String