LocationState

Represents a location and its corresponding stream capacity and status.

Types

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class Builder
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object Companion

Properties

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This value is the number of compute resources that a stream group has provisioned and is ready to stream. It includes resources that are currently streaming and resources that are idle and ready to respond to stream requests.

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The streaming capacity that is allocated and ready to handle stream requests without delay. You pay for this capacity whether it's in use or not. Best for quickest time from streaming request to streaming session.

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This value is the amount of allocated capacity that is not currently streaming. It represents the stream group's availability to respond to new stream requests, but not including on-demand capacity.

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A location's name. For example, us-east-1. For a complete list of locations that Amazon GameLift Streams supports, refer to Regions, quotas, and limitations in the Amazon GameLift Streams Developer Guide.

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The streaming capacity that Amazon GameLift Streams can allocate in response to stream requests, and then de-allocate when the session has terminated. This offers a cost control measure at the expense of a greater startup time (typically under 5 minutes).

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This value is the total number of compute resources that you request for a stream group. This includes resources that Amazon GameLift Streams has either already provisioned or is working to provision. You request capacity for each location in a stream group.

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This value is set of locations, including their name, current status, and capacities.

Functions

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inline fun copy(block: LocationState.Builder.() -> Unit = {}): LocationState
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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String