Builder

class Builder

Properties

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An Amazon S3 URI to a bucket where you would like Amazon GameLift Streams to save application logs. Required if you specify one or more ApplicationLogPaths.

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Locations of log files that your content generates during a stream session. Enter path values that are relative to the ApplicationSourceUri location. You can specify up to 10 log paths. Amazon GameLift Streams uploads designated log files to the Amazon S3 bucket that you specify in ApplicationLogOutputUri at the end of a stream session. To retrieve stored log files, call GetStreamSession and get the LogFileLocationUri.

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The location of the content that you want to stream. Enter an Amazon S3 URI to a bucket that contains your game or other application. The location can have a multi-level prefix structure, but it must include all the files needed to run the content. Amazon GameLift Streams copies everything under the specified location.

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A unique identifier that represents a client request. The request is idempotent, which ensures that an API request completes only once. When users send a request, Amazon GameLift Streams automatically populates this field.

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A human-readable label for the application. You can update this value later.

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The path and file name of the executable file that launches the content for streaming. Enter a path value that is relative to the location set in ApplicationSourceUri.

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Configuration settings that identify the operating system for an application resource. This can also include a compatibility layer and other drivers.

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A list of labels to assign to the new application resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources is useful for resource management, access management and cost allocation. See Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. You can use TagResource to add tags, UntagResource to remove tags, and ListTagsForResource to view tags on existing resources.