UpdateGameServerRequest

Types

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class Builder
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object Companion

Properties

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A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.

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A unique identifier for the game server group where the game server is running.

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A custom string that uniquely identifies the game server to update.

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Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.

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Indicates if the game server is available or is currently hosting gameplay. You can update a game server status from AVAILABLE to UTILIZED, but you can't change a the status from UTILIZED to AVAILABLE.

Functions

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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String