ServerProcess

A set of instructions for launching server processes on fleet computes. Server processes run either an executable in a custom game build or a Amazon GameLift Servers Realtime script. Server process configurations are part of a fleet's runtime configuration.

Types

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class Builder
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object Companion

Properties

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The number of server processes using this configuration that run concurrently on each instance or compute.

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The location of a game build executable or Realtime script. Game builds and Realtime scripts are installed on instances at the root:

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An optional list of parameters to pass to the server executable or Realtime script on launch.

Functions

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inline fun copy(block: ServerProcess.Builder.() -> Unit = {}): ServerProcess
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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String