Build

class Build

Properties describing a custom game build.

All APIs by task

Types

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class Builder
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object Companion

Properties

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The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers build resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. In a GameLift build ARN, the resource ID matches the BuildId value.

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A unique identifier for the build.

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A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

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val name: String?

A descriptive label that is associated with a build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild.

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Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.

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The Amazon GameLift Servers Server SDK version used to develop your game server.

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File size of the uploaded game build, expressed in bytes. When the build status is INITIALIZED or when using a custom Amazon S3 storage location, this value is 0.

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Current status of the build.

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Version information that is associated with a build or script. Version strings do not need to be unique.

Functions

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inline fun copy(block: Build.Builder.() -> Unit = {}): Build
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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String