AcceptChoice

Specifies the prediction (aka, the automatically generated piece of metadata) and the target (for example, a column name) that can be accepted.

Types

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class Builder
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object Companion

Properties

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The edit of the prediction.

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Specifies the prediction (aka, the automatically generated piece of metadata) that can be accepted.

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Specifies the target (for example, a column name) where a prediction can be accepted.

Functions

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inline fun copy(block: AcceptChoice.Builder.() -> Unit = {}): AcceptChoice
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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String