waitUntilMemoryCreated
suspend fun BedrockAgentCoreControlClient.waitUntilMemoryCreated(request: GetMemoryRequest, retryStrategy: RetryStrategy? = null): Outcome<GetMemoryResponse>
suspend fun BedrockAgentCoreControlClient.waitUntilMemoryCreated(block: GetMemoryRequest.Builder.() -> Unit): Outcome<GetMemoryResponse>