Interface GameLiftStreamsBaseClientBuilder<B extends GameLiftStreamsBaseClientBuilder<B,C>,C>
- All Superinterfaces:
AwsClientBuilder<B,,C> Buildable,SdkBuilder<B,,C> SdkClientBuilder<B,C>
- All Known Subinterfaces:
GameLiftStreamsAsyncClientBuilder,GameLiftStreamsClientBuilder
@Generated("software.amazon.awssdk:codegen")
public interface GameLiftStreamsBaseClientBuilder<B extends GameLiftStreamsBaseClientBuilder<B,C>,C>
extends AwsClientBuilder<B,C>
This includes configuration specific to Amazon GameLift Streams that is supported by both
GameLiftStreamsClientBuilder and GameLiftStreamsAsyncClientBuilder.-
Method Summary
Modifier and TypeMethodDescriptiondefault BauthSchemeProvider(GameLiftStreamsAuthSchemeProvider authSchemeProvider) Set theGameLiftStreamsAuthSchemeProviderimplementation that will be used by the client to resolve the auth scheme for each request.default BendpointProvider(GameLiftStreamsEndpointProvider endpointProvider) Set theGameLiftStreamsEndpointProviderimplementation that will be used by the client to determine the endpoint for each request.Methods inherited from interface software.amazon.awssdk.awscore.client.builder.AwsClientBuilder
credentialsProvider, credentialsProvider, defaultsMode, dualstackEnabled, fipsEnabled, regionMethods inherited from interface software.amazon.awssdk.utils.builder.SdkBuilder
applyMutation, buildMethods inherited from interface software.amazon.awssdk.core.client.builder.SdkClientBuilder
addPlugin, endpointOverride, overrideConfiguration, overrideConfiguration, overrideConfiguration, plugins, putAuthScheme
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Method Details
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endpointProvider
Set theGameLiftStreamsEndpointProviderimplementation that will be used by the client to determine the endpoint for each request. This is optional; if none is provided a default implementation will be used the SDK. -
authSchemeProvider
Set theGameLiftStreamsAuthSchemeProviderimplementation that will be used by the client to resolve the auth scheme for each request. This is optional; if none is provided a default implementation will be used the SDK.
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