7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
44 template<
typename RuleSetBodyT = Aws::String>
45 void SetRuleSetBody(RuleSetBodyT&& value) { m_ruleSetBodyHasBeenSet =
true; m_ruleSetBody = std::forward<RuleSetBodyT>(value); }
46 template<
typename RuleSetBodyT = Aws::String>
52 bool m_ruleSetBodyHasBeenSet =
false;
const Aws::String & GetRuleSetBody() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
ValidateMatchmakingRuleSetRequest & WithRuleSetBody(RuleSetBodyT &&value)
void SetRuleSetBody(RuleSetBodyT &&value)
bool RuleSetBodyHasBeenSet() const
virtual const char * GetServiceRequestName() const override
AWS_GAMELIFT_API ValidateMatchmakingRuleSetRequest()=default
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String