7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
43 template<
typename TicketIdT = Aws::String>
44 void SetTicketId(TicketIdT&& value) { m_ticketIdHasBeenSet =
true; m_ticketId = std::forward<TicketIdT>(value); }
45 template<
typename TicketIdT = Aws::String>
51 bool m_ticketIdHasBeenSet =
false;
bool TicketIdHasBeenSet() const
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
void SetTicketId(TicketIdT &&value)
const Aws::String & GetTicketId() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
StopMatchmakingRequest & WithTicketId(TicketIdT &&value)
virtual const char * GetServiceRequestName() const override
AWS_GAMELIFT_API StopMatchmakingRequest()=default
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String