7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
45 template<
typename FleetIdT = Aws::String>
46 void SetFleetId(FleetIdT&& value) { m_fleetIdHasBeenSet =
true; m_fleetId = std::forward<FleetIdT>(value); }
47 template<
typename FleetIdT = Aws::String>
59 template<
typename AliasIdT = Aws::String>
60 void SetAliasId(AliasIdT&& value) { m_aliasIdHasBeenSet =
true; m_aliasId = std::forward<AliasIdT>(value); }
61 template<
typename AliasIdT = Aws::String>
73 template<
typename LocationT = Aws::String>
74 void SetLocation(LocationT&& value) { m_locationHasBeenSet =
true; m_location = std::forward<LocationT>(value); }
75 template<
typename LocationT = Aws::String>
113 template<
typename FilterExpressionT = Aws::String>
114 void SetFilterExpression(FilterExpressionT&& value) { m_filterExpressionHasBeenSet =
true; m_filterExpression = std::forward<FilterExpressionT>(value); }
115 template<
typename FilterExpressionT = Aws::String>
136 template<
typename SortExpressionT = Aws::String>
137 void SetSortExpression(SortExpressionT&& value) { m_sortExpressionHasBeenSet =
true; m_sortExpression = std::forward<SortExpressionT>(value); }
138 template<
typename SortExpressionT = Aws::String>
151 inline void SetLimit(
int value) { m_limitHasBeenSet =
true; m_limit = value; }
163 template<
typename NextTokenT = Aws::String>
164 void SetNextToken(NextTokenT&& value) { m_nextTokenHasBeenSet =
true; m_nextToken = std::forward<NextTokenT>(value); }
165 template<
typename NextTokenT = Aws::String>
171 bool m_fleetIdHasBeenSet =
false;
174 bool m_aliasIdHasBeenSet =
false;
177 bool m_locationHasBeenSet =
false;
180 bool m_filterExpressionHasBeenSet =
false;
183 bool m_sortExpressionHasBeenSet =
false;
186 bool m_limitHasBeenSet =
false;
189 bool m_nextTokenHasBeenSet =
false;
SearchGameSessionsRequest & WithNextToken(NextTokenT &&value)
SearchGameSessionsRequest & WithAliasId(AliasIdT &&value)
bool FleetIdHasBeenSet() const
bool NextTokenHasBeenSet() const
void SetFilterExpression(FilterExpressionT &&value)
SearchGameSessionsRequest & WithFleetId(FleetIdT &&value)
bool SortExpressionHasBeenSet() const
const Aws::String & GetLocation() const
virtual const char * GetServiceRequestName() const override
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
void SetAliasId(AliasIdT &&value)
SearchGameSessionsRequest & WithFilterExpression(FilterExpressionT &&value)
const Aws::String & GetAliasId() const
const Aws::String & GetNextToken() const
const Aws::String & GetFilterExpression() const
bool FilterExpressionHasBeenSet() const
void SetSortExpression(SortExpressionT &&value)
bool AliasIdHasBeenSet() const
bool LocationHasBeenSet() const
const Aws::String & GetFleetId() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
void SetFleetId(FleetIdT &&value)
AWS_GAMELIFT_API SearchGameSessionsRequest()=default
void SetLocation(LocationT &&value)
void SetNextToken(NextTokenT &&value)
const Aws::String & GetSortExpression() const
SearchGameSessionsRequest & WithSortExpression(SortExpressionT &&value)
bool LimitHasBeenSet() const
SearchGameSessionsRequest & WithLimit(int value)
SearchGameSessionsRequest & WithLocation(LocationT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String