7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/model/ServerProcess.h>
58 template<
typename ServerProcessesT = Aws::Vector<ServerProcess>>
59 void SetServerProcesses(ServerProcessesT&& value) { m_serverProcessesHasBeenSet =
true; m_serverProcesses = std::forward<ServerProcessesT>(value); }
60 template<
typename ServerProcessesT = Aws::Vector<ServerProcess>>
62 template<
typename ServerProcessesT = ServerProcess>
94 bool m_serverProcessesHasBeenSet =
false;
96 int m_maxConcurrentGameSessionActivations{0};
97 bool m_maxConcurrentGameSessionActivationsHasBeenSet =
false;
99 int m_gameSessionActivationTimeoutSeconds{0};
100 bool m_gameSessionActivationTimeoutSecondsHasBeenSet =
false;
bool GameSessionActivationTimeoutSecondsHasBeenSet() const
bool MaxConcurrentGameSessionActivationsHasBeenSet() const
const Aws::Vector< ServerProcess > & GetServerProcesses() const
AWS_GAMELIFT_API RuntimeConfiguration & operator=(Aws::Utils::Json::JsonView jsonValue)
void SetServerProcesses(ServerProcessesT &&value)
RuntimeConfiguration & WithGameSessionActivationTimeoutSeconds(int value)
RuntimeConfiguration & AddServerProcesses(ServerProcessesT &&value)
void SetMaxConcurrentGameSessionActivations(int value)
RuntimeConfiguration & WithServerProcesses(ServerProcessesT &&value)
int GetGameSessionActivationTimeoutSeconds() const
bool ServerProcessesHasBeenSet() const
void SetGameSessionActivationTimeoutSeconds(int value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
int GetMaxConcurrentGameSessionActivations() const
RuntimeConfiguration & WithMaxConcurrentGameSessionActivations(int value)
AWS_GAMELIFT_API RuntimeConfiguration(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API RuntimeConfiguration()=default
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue