7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
44 template<
typename FleetIdT = Aws::String>
45 void SetFleetId(FleetIdT&& value) { m_fleetIdHasBeenSet =
true; m_fleetId = std::forward<FleetIdT>(value); }
46 template<
typename FleetIdT = Aws::String>
56 template<
typename ComputeNameT = Aws::String>
57 void SetComputeName(ComputeNameT&& value) { m_computeNameHasBeenSet =
true; m_computeName = std::forward<ComputeNameT>(value); }
58 template<
typename ComputeNameT = Aws::String>
69 template<
typename CertificatePathT = Aws::String>
70 void SetCertificatePath(CertificatePathT&& value) { m_certificatePathHasBeenSet =
true; m_certificatePath = std::forward<CertificatePathT>(value); }
71 template<
typename CertificatePathT = Aws::String>
82 template<
typename DnsNameT = Aws::String>
83 void SetDnsName(DnsNameT&& value) { m_dnsNameHasBeenSet =
true; m_dnsName = std::forward<DnsNameT>(value); }
84 template<
typename DnsNameT = Aws::String>
96 template<
typename IpAddressT = Aws::String>
97 void SetIpAddress(IpAddressT&& value) { m_ipAddressHasBeenSet =
true; m_ipAddress = std::forward<IpAddressT>(value); }
98 template<
typename IpAddressT = Aws::String>
110 template<
typename LocationT = Aws::String>
111 void SetLocation(LocationT&& value) { m_locationHasBeenSet =
true; m_location = std::forward<LocationT>(value); }
112 template<
typename LocationT = Aws::String>
118 bool m_fleetIdHasBeenSet =
false;
121 bool m_computeNameHasBeenSet =
false;
124 bool m_certificatePathHasBeenSet =
false;
127 bool m_dnsNameHasBeenSet =
false;
130 bool m_ipAddressHasBeenSet =
false;
133 bool m_locationHasBeenSet =
false;
const Aws::String & GetComputeName() const
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
const Aws::String & GetCertificatePath() const
AWS_GAMELIFT_API RegisterComputeRequest()=default
RegisterComputeRequest & WithFleetId(FleetIdT &&value)
bool LocationHasBeenSet() const
void SetIpAddress(IpAddressT &&value)
const Aws::String & GetLocation() const
RegisterComputeRequest & WithLocation(LocationT &&value)
RegisterComputeRequest & WithDnsName(DnsNameT &&value)
bool ComputeNameHasBeenSet() const
RegisterComputeRequest & WithCertificatePath(CertificatePathT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
const Aws::String & GetIpAddress() const
void SetCertificatePath(CertificatePathT &&value)
void SetFleetId(FleetIdT &&value)
RegisterComputeRequest & WithIpAddress(IpAddressT &&value)
bool DnsNameHasBeenSet() const
const Aws::String & GetFleetId() const
bool FleetIdHasBeenSet() const
RegisterComputeRequest & WithComputeName(ComputeNameT &&value)
const Aws::String & GetDnsName() const
void SetComputeName(ComputeNameT &&value)
bool IpAddressHasBeenSet() const
virtual const char * GetServiceRequestName() const override
bool CertificatePathHasBeenSet() const
void SetDnsName(DnsNameT &&value)
void SetLocation(LocationT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String