7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/gamelift/model/PingBeacon.h>
48 template<
typename LocationNameT = Aws::String>
49 void SetLocationName(LocationNameT&& value) { m_locationNameHasBeenSet =
true; m_locationName = std::forward<LocationNameT>(value); }
50 template<
typename LocationNameT = Aws::String>
64 template<
typename LocationArnT = Aws::String>
65 void SetLocationArn(LocationArnT&& value) { m_locationArnHasBeenSet =
true; m_locationArn = std::forward<LocationArnT>(value); }
66 template<
typename LocationArnT = Aws::String>
76 template<
typename PingBeaconT = PingBeacon>
77 void SetPingBeacon(PingBeaconT&& value) { m_pingBeaconHasBeenSet =
true; m_pingBeacon = std::forward<PingBeaconT>(value); }
78 template<
typename PingBeaconT = PingBeacon>
84 bool m_locationNameHasBeenSet =
false;
87 bool m_locationArnHasBeenSet =
false;
90 bool m_pingBeaconHasBeenSet =
false;
bool PingBeaconHasBeenSet() const
const PingBeacon & GetPingBeacon() const
bool LocationNameHasBeenSet() const
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
LocationModel & WithLocationName(LocationNameT &&value)
void SetPingBeacon(PingBeaconT &&value)
void SetLocationArn(LocationArnT &&value)
AWS_GAMELIFT_API LocationModel & operator=(Aws::Utils::Json::JsonView jsonValue)
const Aws::String & GetLocationName() const
LocationModel & WithPingBeacon(PingBeaconT &&value)
const Aws::String & GetLocationArn() const
LocationModel & WithLocationArn(LocationArnT &&value)
void SetLocationName(LocationNameT &&value)
AWS_GAMELIFT_API LocationModel()=default
bool LocationArnHasBeenSet() const
AWS_GAMELIFT_API LocationModel(Aws::Utils::Json::JsonView jsonValue)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue