7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/model/LocationState.h>
9#include <aws/core/utils/memory/stl/AWSVector.h>
10#include <aws/gamelift/model/LocationUpdateStatus.h>
11#include <aws/gamelift/model/FleetAction.h>
50 template<
typename LocationStateT = LocationState>
51 void SetLocationState(LocationStateT&& value) { m_locationStateHasBeenSet =
true; m_locationState = std::forward<LocationStateT>(value); }
52 template<
typename LocationStateT = LocationState>
62 template<
typename StoppedActionsT = Aws::Vector<FleetAction>>
63 void SetStoppedActions(StoppedActionsT&& value) { m_stoppedActionsHasBeenSet =
true; m_stoppedActions = std::forward<StoppedActionsT>(value); }
64 template<
typename StoppedActionsT = Aws::Vector<FleetAction>>
84 bool m_locationStateHasBeenSet =
false;
87 bool m_stoppedActionsHasBeenSet =
false;
90 bool m_updateStatusHasBeenSet =
false;
bool UpdateStatusHasBeenSet() const
LocationAttributes & WithLocationState(LocationStateT &&value)
AWS_GAMELIFT_API LocationAttributes(Aws::Utils::Json::JsonView jsonValue)
const LocationState & GetLocationState() const
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
AWS_GAMELIFT_API LocationAttributes & operator=(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API LocationAttributes()=default
const Aws::Vector< FleetAction > & GetStoppedActions() const
LocationAttributes & WithStoppedActions(StoppedActionsT &&value)
void SetLocationState(LocationStateT &&value)
bool LocationStateHasBeenSet() const
LocationAttributes & WithUpdateStatus(LocationUpdateStatus value)
LocationAttributes & AddStoppedActions(FleetAction value)
void SetStoppedActions(StoppedActionsT &&value)
bool StoppedActionsHasBeenSet() const
void SetUpdateStatus(LocationUpdateStatus value)
LocationUpdateStatus GetUpdateStatus() const
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue