7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/gamelift/model/SortOrder.h>
45 template<
typename GameServerGroupNameT = Aws::String>
46 void SetGameServerGroupName(GameServerGroupNameT&& value) { m_gameServerGroupNameHasBeenSet =
true; m_gameServerGroupName = std::forward<GameServerGroupNameT>(value); }
47 template<
typename GameServerGroupNameT = Aws::String>
69 inline int GetLimit()
const {
return m_limit; }
71 inline void SetLimit(
int value) { m_limitHasBeenSet =
true; m_limit = value; }
83 template<
typename NextTokenT = Aws::String>
84 void SetNextToken(NextTokenT&& value) { m_nextTokenHasBeenSet =
true; m_nextToken = std::forward<NextTokenT>(value); }
85 template<
typename NextTokenT = Aws::String>
91 bool m_gameServerGroupNameHasBeenSet =
false;
94 bool m_sortOrderHasBeenSet =
false;
97 bool m_limitHasBeenSet =
false;
100 bool m_nextTokenHasBeenSet =
false;
void SetSortOrder(SortOrder value)
SortOrder GetSortOrder() const
ListGameServersRequest & WithSortOrder(SortOrder value)
const Aws::String & GetGameServerGroupName() const
void SetNextToken(NextTokenT &&value)
const Aws::String & GetNextToken() const
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
bool NextTokenHasBeenSet() const
void SetGameServerGroupName(GameServerGroupNameT &&value)
bool LimitHasBeenSet() const
bool GameServerGroupNameHasBeenSet() const
virtual const char * GetServiceRequestName() const override
ListGameServersRequest & WithGameServerGroupName(GameServerGroupNameT &&value)
bool SortOrderHasBeenSet() const
ListGameServersRequest & WithNextToken(NextTokenT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
AWS_GAMELIFT_API ListGameServersRequest()=default
ListGameServersRequest & WithLimit(int value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String