7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
50 template<
typename LaunchTemplateIdT = Aws::String>
51 void SetLaunchTemplateId(LaunchTemplateIdT&& value) { m_launchTemplateIdHasBeenSet =
true; m_launchTemplateId = std::forward<LaunchTemplateIdT>(value); }
52 template<
typename LaunchTemplateIdT = Aws::String>
62 template<
typename LaunchTemplateNameT = Aws::String>
63 void SetLaunchTemplateName(LaunchTemplateNameT&& value) { m_launchTemplateNameHasBeenSet =
true; m_launchTemplateName = std::forward<LaunchTemplateNameT>(value); }
64 template<
typename LaunchTemplateNameT = Aws::String>
77 template<
typename VersionT = Aws::String>
78 void SetVersion(VersionT&& value) { m_versionHasBeenSet =
true; m_version = std::forward<VersionT>(value); }
79 template<
typename VersionT = Aws::String>
85 bool m_launchTemplateIdHasBeenSet =
false;
88 bool m_launchTemplateNameHasBeenSet =
false;
91 bool m_versionHasBeenSet =
false;
LaunchTemplateSpecification & WithLaunchTemplateName(LaunchTemplateNameT &&value)
AWS_GAMELIFT_API LaunchTemplateSpecification(Aws::Utils::Json::JsonView jsonValue)
bool LaunchTemplateIdHasBeenSet() const
AWS_GAMELIFT_API LaunchTemplateSpecification & operator=(Aws::Utils::Json::JsonView jsonValue)
bool LaunchTemplateNameHasBeenSet() const
AWS_GAMELIFT_API LaunchTemplateSpecification()=default
const Aws::String & GetVersion() const
bool VersionHasBeenSet() const
LaunchTemplateSpecification & WithVersion(VersionT &&value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
const Aws::String & GetLaunchTemplateName() const
void SetLaunchTemplateName(LaunchTemplateNameT &&value)
void SetVersion(VersionT &&value)
const Aws::String & GetLaunchTemplateId() const
void SetLaunchTemplateId(LaunchTemplateIdT &&value)
LaunchTemplateSpecification & WithLaunchTemplateId(LaunchTemplateIdT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue