7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/gamelift/model/GameServerInstanceStatus.h>
55 template<
typename GameServerGroupNameT = Aws::String>
56 void SetGameServerGroupName(GameServerGroupNameT&& value) { m_gameServerGroupNameHasBeenSet =
true; m_gameServerGroupName = std::forward<GameServerGroupNameT>(value); }
57 template<
typename GameServerGroupNameT = Aws::String>
68 template<
typename GameServerGroupArnT = Aws::String>
69 void SetGameServerGroupArn(GameServerGroupArnT&& value) { m_gameServerGroupArnHasBeenSet =
true; m_gameServerGroupArn = std::forward<GameServerGroupArnT>(value); }
70 template<
typename GameServerGroupArnT = Aws::String>
82 template<
typename InstanceIdT = Aws::String>
83 void SetInstanceId(InstanceIdT&& value) { m_instanceIdHasBeenSet =
true; m_instanceId = std::forward<InstanceIdT>(value); }
84 template<
typename InstanceIdT = Aws::String>
100 bool m_gameServerGroupNameHasBeenSet =
false;
103 bool m_gameServerGroupArnHasBeenSet =
false;
106 bool m_instanceIdHasBeenSet =
false;
109 bool m_instanceStatusHasBeenSet =
false;
AWS_GAMELIFT_API GameServerInstance(Aws::Utils::Json::JsonView jsonValue)
bool GameServerGroupArnHasBeenSet() const
GameServerInstance & WithInstanceStatus(GameServerInstanceStatus value)
bool GameServerGroupNameHasBeenSet() const
void SetInstanceStatus(GameServerInstanceStatus value)
AWS_GAMELIFT_API GameServerInstance & operator=(Aws::Utils::Json::JsonView jsonValue)
const Aws::String & GetGameServerGroupArn() const
AWS_GAMELIFT_API GameServerInstance()=default
GameServerInstance & WithGameServerGroupArn(GameServerGroupArnT &&value)
GameServerInstance & WithGameServerGroupName(GameServerGroupNameT &&value)
void SetGameServerGroupName(GameServerGroupNameT &&value)
bool InstanceStatusHasBeenSet() const
void SetGameServerGroupArn(GameServerGroupArnT &&value)
const Aws::String & GetInstanceId() const
void SetInstanceId(InstanceIdT &&value)
GameServerInstance & WithInstanceId(InstanceIdT &&value)
const Aws::String & GetGameServerGroupName() const
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
bool InstanceIdHasBeenSet() const
GameServerInstanceStatus GetInstanceStatus() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue