7#include <aws/gamelift/GameLift_EXPORTS.h>
55 inline void SetPENDING(
int value) { m_pENDINGHasBeenSet =
true; m_pENDING = value; }
65 inline void SetACTIVE(
int value) { m_aCTIVEHasBeenSet =
true; m_aCTIVE = value; }
73 inline int GetIDLE()
const {
return m_iDLE; }
75 inline void SetIDLE(
int value) { m_iDLEHasBeenSet =
true; m_iDLE = value; }
86 inline void SetTERMINATING(
int value) { m_tERMINATINGHasBeenSet =
true; m_tERMINATING = value; }
92 bool m_pENDINGHasBeenSet =
false;
95 bool m_aCTIVEHasBeenSet =
false;
98 bool m_iDLEHasBeenSet =
false;
100 int m_tERMINATING{0};
101 bool m_tERMINATINGHasBeenSet =
false;
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
GameServerContainerGroupCounts & WithIDLE(int value)
AWS_GAMELIFT_API GameServerContainerGroupCounts()=default
GameServerContainerGroupCounts & WithPENDING(int value)
bool IDLEHasBeenSet() const
GameServerContainerGroupCounts & WithACTIVE(int value)
void SetTERMINATING(int value)
AWS_GAMELIFT_API GameServerContainerGroupCounts(Aws::Utils::Json::JsonView jsonValue)
void SetPENDING(int value)
GameServerContainerGroupCounts & WithTERMINATING(int value)
int GetTERMINATING() const
bool PENDINGHasBeenSet() const
void SetACTIVE(int value)
bool ACTIVEHasBeenSet() const
AWS_GAMELIFT_API GameServerContainerGroupCounts & operator=(Aws::Utils::Json::JsonView jsonValue)
bool TERMINATINGHasBeenSet() const
Aws::Utils::Json::JsonValue JsonValue