7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
48 template<
typename FleetIdT = Aws::String>
49 void SetFleetId(FleetIdT&& value) { m_fleetIdHasBeenSet =
true; m_fleetId = std::forward<FleetIdT>(value); }
50 template<
typename FleetIdT = Aws::String>
64 template<
typename FleetArnT = Aws::String>
65 void SetFleetArn(FleetArnT&& value) { m_fleetArnHasBeenSet =
true; m_fleetArn = std::forward<FleetArnT>(value); }
66 template<
typename FleetArnT = Aws::String>
121 template<
typename LocationT = Aws::String>
122 void SetLocation(LocationT&& value) { m_locationHasBeenSet =
true; m_location = std::forward<LocationT>(value); }
123 template<
typename LocationT = Aws::String>
129 bool m_fleetIdHasBeenSet =
false;
132 bool m_fleetArnHasBeenSet =
false;
134 int m_activeServerProcessCount{0};
135 bool m_activeServerProcessCountHasBeenSet =
false;
137 int m_activeGameSessionCount{0};
138 bool m_activeGameSessionCountHasBeenSet =
false;
140 int m_currentPlayerSessionCount{0};
141 bool m_currentPlayerSessionCountHasBeenSet =
false;
143 int m_maximumPlayerSessionCount{0};
144 bool m_maximumPlayerSessionCountHasBeenSet =
false;
147 bool m_locationHasBeenSet =
false;
FleetUtilization & WithActiveServerProcessCount(int value)
const Aws::String & GetFleetArn() const
int GetMaximumPlayerSessionCount() const
const Aws::String & GetFleetId() const
bool LocationHasBeenSet() const
bool CurrentPlayerSessionCountHasBeenSet() const
AWS_GAMELIFT_API FleetUtilization(Aws::Utils::Json::JsonView jsonValue)
int GetActiveServerProcessCount() const
FleetUtilization & WithLocation(LocationT &&value)
FleetUtilization & WithMaximumPlayerSessionCount(int value)
int GetCurrentPlayerSessionCount() const
void SetFleetArn(FleetArnT &&value)
void SetActiveGameSessionCount(int value)
bool FleetArnHasBeenSet() const
AWS_GAMELIFT_API FleetUtilization()=default
void SetLocation(LocationT &&value)
void SetCurrentPlayerSessionCount(int value)
void SetActiveServerProcessCount(int value)
bool MaximumPlayerSessionCountHasBeenSet() const
FleetUtilization & WithCurrentPlayerSessionCount(int value)
int GetActiveGameSessionCount() const
bool ActiveGameSessionCountHasBeenSet() const
FleetUtilization & WithActiveGameSessionCount(int value)
FleetUtilization & WithFleetArn(FleetArnT &&value)
const Aws::String & GetLocation() const
void SetFleetId(FleetIdT &&value)
FleetUtilization & WithFleetId(FleetIdT &&value)
bool FleetIdHasBeenSet() const
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
AWS_GAMELIFT_API FleetUtilization & operator=(Aws::Utils::Json::JsonView jsonValue)
void SetMaximumPlayerSessionCount(int value)
bool ActiveServerProcessCountHasBeenSet() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue