7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
47 template<
typename PlayerIdT = Aws::String>
48 void SetPlayerId(PlayerIdT&& value) { m_playerIdHasBeenSet =
true; m_playerId = std::forward<PlayerIdT>(value); }
49 template<
typename PlayerIdT = Aws::String>
61 template<
typename PlayerDataT = Aws::String>
62 void SetPlayerData(PlayerDataT&& value) { m_playerDataHasBeenSet =
true; m_playerData = std::forward<PlayerDataT>(value); }
63 template<
typename PlayerDataT = Aws::String>
69 bool m_playerIdHasBeenSet =
false;
72 bool m_playerDataHasBeenSet =
false;
const Aws::String & GetPlayerId() const
void SetPlayerId(PlayerIdT &&value)
DesiredPlayerSession & WithPlayerId(PlayerIdT &&value)
const Aws::String & GetPlayerData() const
DesiredPlayerSession & WithPlayerData(PlayerDataT &&value)
void SetPlayerData(PlayerDataT &&value)
bool PlayerDataHasBeenSet() const
AWS_GAMELIFT_API DesiredPlayerSession()=default
bool PlayerIdHasBeenSet() const
AWS_GAMELIFT_API DesiredPlayerSession(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
AWS_GAMELIFT_API DesiredPlayerSession & operator=(Aws::Utils::Json::JsonView jsonValue)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue