7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/gamelift/model/VpcPeeringAuthorization.h>
15template<
typename RESULT_TYPE>
16class AmazonWebServiceResult;
43 template<
typename VpcPeeringAuthorizationsT = Aws::Vector<VpcPeeringAuthorization>>
44 void SetVpcPeeringAuthorizations(VpcPeeringAuthorizationsT&& value) { m_vpcPeeringAuthorizationsHasBeenSet =
true; m_vpcPeeringAuthorizations = std::forward<VpcPeeringAuthorizationsT>(value); }
45 template<
typename VpcPeeringAuthorizationsT = Aws::Vector<VpcPeeringAuthorization>>
47 template<
typename VpcPeeringAuthorizationsT = VpcPeeringAuthorization>
54 template<
typename RequestIdT = Aws::String>
55 void SetRequestId(RequestIdT&& value) { m_requestIdHasBeenSet =
true; m_requestId = std::forward<RequestIdT>(value); }
56 template<
typename RequestIdT = Aws::String>
62 bool m_vpcPeeringAuthorizationsHasBeenSet =
false;
65 bool m_requestIdHasBeenSet =
false;
void SetRequestId(RequestIdT &&value)
DescribeVpcPeeringAuthorizationsResult & WithRequestId(RequestIdT &&value)
const Aws::Vector< VpcPeeringAuthorization > & GetVpcPeeringAuthorizations() const
DescribeVpcPeeringAuthorizationsResult & WithVpcPeeringAuthorizations(VpcPeeringAuthorizationsT &&value)
AWS_GAMELIFT_API DescribeVpcPeeringAuthorizationsResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
void SetVpcPeeringAuthorizations(VpcPeeringAuthorizationsT &&value)
DescribeVpcPeeringAuthorizationsResult & AddVpcPeeringAuthorizations(VpcPeeringAuthorizationsT &&value)
AWS_GAMELIFT_API DescribeVpcPeeringAuthorizationsResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
const Aws::String & GetRequestId() const
AWS_GAMELIFT_API DescribeVpcPeeringAuthorizationsResult()=default
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue