AWS SDK for C++

AWS SDK for C++ Version 1.11.612

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DescribeScalingPoliciesRequest.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/gamelift/model/ScalingStatusType.h>
11#include <utility>
12
13namespace Aws
14{
15namespace GameLift
16{
17namespace Model
18{
19
23 {
24 public:
25 AWS_GAMELIFT_API DescribeScalingPoliciesRequest() = default;
26
27 // Service request name is the Operation name which will send this request out,
28 // each operation should has unique request name, so that we can get operation's name from this request.
29 // Note: this is not true for response, multiple operations may have the same response name,
30 // so we can not get operation's name from response.
31 inline virtual const char* GetServiceRequestName() const override { return "DescribeScalingPolicies"; }
32
33 AWS_GAMELIFT_API Aws::String SerializePayload() const override;
34
36
37
39
43 inline const Aws::String& GetFleetId() const { return m_fleetId; }
44 inline bool FleetIdHasBeenSet() const { return m_fleetIdHasBeenSet; }
45 template<typename FleetIdT = Aws::String>
46 void SetFleetId(FleetIdT&& value) { m_fleetIdHasBeenSet = true; m_fleetId = std::forward<FleetIdT>(value); }
47 template<typename FleetIdT = Aws::String>
48 DescribeScalingPoliciesRequest& WithFleetId(FleetIdT&& value) { SetFleetId(std::forward<FleetIdT>(value)); return *this;}
50
52
64 inline ScalingStatusType GetStatusFilter() const { return m_statusFilter; }
65 inline bool StatusFilterHasBeenSet() const { return m_statusFilterHasBeenSet; }
66 inline void SetStatusFilter(ScalingStatusType value) { m_statusFilterHasBeenSet = true; m_statusFilter = value; }
69
71
75 inline int GetLimit() const { return m_limit; }
76 inline bool LimitHasBeenSet() const { return m_limitHasBeenSet; }
77 inline void SetLimit(int value) { m_limitHasBeenSet = true; m_limit = value; }
78 inline DescribeScalingPoliciesRequest& WithLimit(int value) { SetLimit(value); return *this;}
80
82
87 inline const Aws::String& GetNextToken() const { return m_nextToken; }
88 inline bool NextTokenHasBeenSet() const { return m_nextTokenHasBeenSet; }
89 template<typename NextTokenT = Aws::String>
90 void SetNextToken(NextTokenT&& value) { m_nextTokenHasBeenSet = true; m_nextToken = std::forward<NextTokenT>(value); }
91 template<typename NextTokenT = Aws::String>
92 DescribeScalingPoliciesRequest& WithNextToken(NextTokenT&& value) { SetNextToken(std::forward<NextTokenT>(value)); return *this;}
94
96
100 inline const Aws::String& GetLocation() const { return m_location; }
101 inline bool LocationHasBeenSet() const { return m_locationHasBeenSet; }
102 template<typename LocationT = Aws::String>
103 void SetLocation(LocationT&& value) { m_locationHasBeenSet = true; m_location = std::forward<LocationT>(value); }
104 template<typename LocationT = Aws::String>
105 DescribeScalingPoliciesRequest& WithLocation(LocationT&& value) { SetLocation(std::forward<LocationT>(value)); return *this;}
107 private:
108
109 Aws::String m_fleetId;
110 bool m_fleetIdHasBeenSet = false;
111
113 bool m_statusFilterHasBeenSet = false;
114
115 int m_limit{0};
116 bool m_limitHasBeenSet = false;
117
118 Aws::String m_nextToken;
119 bool m_nextTokenHasBeenSet = false;
120
121 Aws::String m_location;
122 bool m_locationHasBeenSet = false;
123 };
124
125} // namespace Model
126} // namespace GameLift
127} // namespace Aws
DescribeScalingPoliciesRequest & WithFleetId(FleetIdT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
DescribeScalingPoliciesRequest & WithLocation(LocationT &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
DescribeScalingPoliciesRequest & WithStatusFilter(ScalingStatusType value)
AWS_GAMELIFT_API DescribeScalingPoliciesRequest()=default
DescribeScalingPoliciesRequest & WithNextToken(NextTokenT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String