7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
43 template<
typename GameSessionIdT = Aws::String>
44 void SetGameSessionId(GameSessionIdT&& value) { m_gameSessionIdHasBeenSet =
true; m_gameSessionId = std::forward<GameSessionIdT>(value); }
45 template<
typename GameSessionIdT = Aws::String>
55 template<
typename PlayerIdT = Aws::String>
56 void SetPlayerId(PlayerIdT&& value) { m_playerIdHasBeenSet =
true; m_playerId = std::forward<PlayerIdT>(value); }
57 template<
typename PlayerIdT = Aws::String>
67 template<
typename PlayerSessionIdT = Aws::String>
68 void SetPlayerSessionId(PlayerSessionIdT&& value) { m_playerSessionIdHasBeenSet =
true; m_playerSessionId = std::forward<PlayerSessionIdT>(value); }
69 template<
typename PlayerSessionIdT = Aws::String>
89 template<
typename PlayerSessionStatusFilterT = Aws::String>
90 void SetPlayerSessionStatusFilter(PlayerSessionStatusFilterT&& value) { m_playerSessionStatusFilterHasBeenSet =
true; m_playerSessionStatusFilter = std::forward<PlayerSessionStatusFilterT>(value); }
91 template<
typename PlayerSessionStatusFilterT = Aws::String>
103 inline void SetLimit(
int value) { m_limitHasBeenSet =
true; m_limit = value; }
116 template<
typename NextTokenT = Aws::String>
117 void SetNextToken(NextTokenT&& value) { m_nextTokenHasBeenSet =
true; m_nextToken = std::forward<NextTokenT>(value); }
118 template<
typename NextTokenT = Aws::String>
124 bool m_gameSessionIdHasBeenSet =
false;
127 bool m_playerIdHasBeenSet =
false;
130 bool m_playerSessionIdHasBeenSet =
false;
133 bool m_playerSessionStatusFilterHasBeenSet =
false;
136 bool m_limitHasBeenSet =
false;
139 bool m_nextTokenHasBeenSet =
false;
const Aws::String & GetPlayerId() const
AWS_GAMELIFT_API DescribePlayerSessionsRequest()=default
void SetPlayerId(PlayerIdT &&value)
void SetNextToken(NextTokenT &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
bool PlayerSessionIdHasBeenSet() const
bool LimitHasBeenSet() const
DescribePlayerSessionsRequest & WithGameSessionId(GameSessionIdT &&value)
void SetPlayerSessionId(PlayerSessionIdT &&value)
DescribePlayerSessionsRequest & WithNextToken(NextTokenT &&value)
virtual const char * GetServiceRequestName() const override
DescribePlayerSessionsRequest & WithLimit(int value)
bool GameSessionIdHasBeenSet() const
bool PlayerIdHasBeenSet() const
const Aws::String & GetNextToken() const
const Aws::String & GetPlayerSessionStatusFilter() const
void SetPlayerSessionStatusFilter(PlayerSessionStatusFilterT &&value)
DescribePlayerSessionsRequest & WithPlayerSessionStatusFilter(PlayerSessionStatusFilterT &&value)
DescribePlayerSessionsRequest & WithPlayerId(PlayerIdT &&value)
const Aws::String & GetGameSessionId() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
void SetGameSessionId(GameSessionIdT &&value)
const Aws::String & GetPlayerSessionId() const
bool PlayerSessionStatusFilterHasBeenSet() const
DescribePlayerSessionsRequest & WithPlayerSessionId(PlayerSessionIdT &&value)
bool NextTokenHasBeenSet() const
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String