7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
44 template<
typename FleetIdT = Aws::String>
45 void SetFleetId(FleetIdT&& value) { m_fleetIdHasBeenSet =
true; m_fleetId = std::forward<FleetIdT>(value); }
46 template<
typename FleetIdT = Aws::String>
57 template<
typename InstanceIdT = Aws::String>
58 void SetInstanceId(InstanceIdT&& value) { m_instanceIdHasBeenSet =
true; m_instanceId = std::forward<InstanceIdT>(value); }
59 template<
typename InstanceIdT = Aws::String>
68 inline int GetLimit()
const {
return m_limit; }
70 inline void SetLimit(
int value) { m_limitHasBeenSet =
true; m_limit = value; }
82 template<
typename NextTokenT = Aws::String>
83 void SetNextToken(NextTokenT&& value) { m_nextTokenHasBeenSet =
true; m_nextToken = std::forward<NextTokenT>(value); }
84 template<
typename NextTokenT = Aws::String>
95 template<
typename LocationT = Aws::String>
96 void SetLocation(LocationT&& value) { m_locationHasBeenSet =
true; m_location = std::forward<LocationT>(value); }
97 template<
typename LocationT = Aws::String>
103 bool m_fleetIdHasBeenSet =
false;
106 bool m_instanceIdHasBeenSet =
false;
109 bool m_limitHasBeenSet =
false;
112 bool m_nextTokenHasBeenSet =
false;
115 bool m_locationHasBeenSet =
false;
const Aws::String & GetFleetId() const
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
void SetLocation(LocationT &&value)
bool NextTokenHasBeenSet() const
const Aws::String & GetInstanceId() const
DescribeInstancesRequest & WithLocation(LocationT &&value)
void SetNextToken(NextTokenT &&value)
void SetFleetId(FleetIdT &&value)
AWS_GAMELIFT_API DescribeInstancesRequest()=default
bool FleetIdHasBeenSet() const
virtual const char * GetServiceRequestName() const override
const Aws::String & GetLocation() const
DescribeInstancesRequest & WithNextToken(NextTokenT &&value)
bool LocationHasBeenSet() const
DescribeInstancesRequest & WithInstanceId(InstanceIdT &&value)
const Aws::String & GetNextToken() const
DescribeInstancesRequest & WithLimit(int value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
bool LimitHasBeenSet() const
bool InstanceIdHasBeenSet() const
DescribeInstancesRequest & WithFleetId(FleetIdT &&value)
void SetInstanceId(InstanceIdT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String