AWS SDK for C++

AWS SDK for C++ Version 1.11.612

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DescribeGameSessionsRequest.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <utility>
11
12namespace Aws
13{
14namespace GameLift
15{
16namespace Model
17{
18
22 {
23 public:
24 AWS_GAMELIFT_API DescribeGameSessionsRequest() = default;
25
26 // Service request name is the Operation name which will send this request out,
27 // each operation should has unique request name, so that we can get operation's name from this request.
28 // Note: this is not true for response, multiple operations may have the same response name,
29 // so we can not get operation's name from response.
30 inline virtual const char* GetServiceRequestName() const override { return "DescribeGameSessions"; }
31
32 AWS_GAMELIFT_API Aws::String SerializePayload() const override;
33
35
36
38
42 inline const Aws::String& GetFleetId() const { return m_fleetId; }
43 inline bool FleetIdHasBeenSet() const { return m_fleetIdHasBeenSet; }
44 template<typename FleetIdT = Aws::String>
45 void SetFleetId(FleetIdT&& value) { m_fleetIdHasBeenSet = true; m_fleetId = std::forward<FleetIdT>(value); }
46 template<typename FleetIdT = Aws::String>
47 DescribeGameSessionsRequest& WithFleetId(FleetIdT&& value) { SetFleetId(std::forward<FleetIdT>(value)); return *this;}
49
51
54 inline const Aws::String& GetGameSessionId() const { return m_gameSessionId; }
55 inline bool GameSessionIdHasBeenSet() const { return m_gameSessionIdHasBeenSet; }
56 template<typename GameSessionIdT = Aws::String>
57 void SetGameSessionId(GameSessionIdT&& value) { m_gameSessionIdHasBeenSet = true; m_gameSessionId = std::forward<GameSessionIdT>(value); }
58 template<typename GameSessionIdT = Aws::String>
59 DescribeGameSessionsRequest& WithGameSessionId(GameSessionIdT&& value) { SetGameSessionId(std::forward<GameSessionIdT>(value)); return *this;}
61
63
67 inline const Aws::String& GetAliasId() const { return m_aliasId; }
68 inline bool AliasIdHasBeenSet() const { return m_aliasIdHasBeenSet; }
69 template<typename AliasIdT = Aws::String>
70 void SetAliasId(AliasIdT&& value) { m_aliasIdHasBeenSet = true; m_aliasId = std::forward<AliasIdT>(value); }
71 template<typename AliasIdT = Aws::String>
72 DescribeGameSessionsRequest& WithAliasId(AliasIdT&& value) { SetAliasId(std::forward<AliasIdT>(value)); return *this;}
74
76
81 inline const Aws::String& GetLocation() const { return m_location; }
82 inline bool LocationHasBeenSet() const { return m_locationHasBeenSet; }
83 template<typename LocationT = Aws::String>
84 void SetLocation(LocationT&& value) { m_locationHasBeenSet = true; m_location = std::forward<LocationT>(value); }
85 template<typename LocationT = Aws::String>
86 DescribeGameSessionsRequest& WithLocation(LocationT&& value) { SetLocation(std::forward<LocationT>(value)); return *this;}
88
90
96 inline const Aws::String& GetStatusFilter() const { return m_statusFilter; }
97 inline bool StatusFilterHasBeenSet() const { return m_statusFilterHasBeenSet; }
98 template<typename StatusFilterT = Aws::String>
99 void SetStatusFilter(StatusFilterT&& value) { m_statusFilterHasBeenSet = true; m_statusFilter = std::forward<StatusFilterT>(value); }
100 template<typename StatusFilterT = Aws::String>
101 DescribeGameSessionsRequest& WithStatusFilter(StatusFilterT&& value) { SetStatusFilter(std::forward<StatusFilterT>(value)); return *this;}
103
105
109 inline int GetLimit() const { return m_limit; }
110 inline bool LimitHasBeenSet() const { return m_limitHasBeenSet; }
111 inline void SetLimit(int value) { m_limitHasBeenSet = true; m_limit = value; }
112 inline DescribeGameSessionsRequest& WithLimit(int value) { SetLimit(value); return *this;}
114
116
121 inline const Aws::String& GetNextToken() const { return m_nextToken; }
122 inline bool NextTokenHasBeenSet() const { return m_nextTokenHasBeenSet; }
123 template<typename NextTokenT = Aws::String>
124 void SetNextToken(NextTokenT&& value) { m_nextTokenHasBeenSet = true; m_nextToken = std::forward<NextTokenT>(value); }
125 template<typename NextTokenT = Aws::String>
126 DescribeGameSessionsRequest& WithNextToken(NextTokenT&& value) { SetNextToken(std::forward<NextTokenT>(value)); return *this;}
128 private:
129
130 Aws::String m_fleetId;
131 bool m_fleetIdHasBeenSet = false;
132
133 Aws::String m_gameSessionId;
134 bool m_gameSessionIdHasBeenSet = false;
135
136 Aws::String m_aliasId;
137 bool m_aliasIdHasBeenSet = false;
138
139 Aws::String m_location;
140 bool m_locationHasBeenSet = false;
141
142 Aws::String m_statusFilter;
143 bool m_statusFilterHasBeenSet = false;
144
145 int m_limit{0};
146 bool m_limitHasBeenSet = false;
147
148 Aws::String m_nextToken;
149 bool m_nextTokenHasBeenSet = false;
150 };
151
152} // namespace Model
153} // namespace GameLift
154} // namespace Aws
virtual const char * GetServiceRequestName() const override
DescribeGameSessionsRequest & WithLocation(LocationT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
DescribeGameSessionsRequest & WithGameSessionId(GameSessionIdT &&value)
AWS_GAMELIFT_API DescribeGameSessionsRequest()=default
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
DescribeGameSessionsRequest & WithAliasId(AliasIdT &&value)
DescribeGameSessionsRequest & WithStatusFilter(StatusFilterT &&value)
DescribeGameSessionsRequest & WithFleetId(FleetIdT &&value)
DescribeGameSessionsRequest & WithNextToken(NextTokenT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String