AWS SDK for C++

AWS SDK for C++ Version 1.11.612

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DescribeFleetUtilizationResult.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/gamelift/model/FleetUtilization.h>
11#include <utility>
12
13namespace Aws
14{
15template<typename RESULT_TYPE>
16class AmazonWebServiceResult;
17
18namespace Utils
19{
20namespace Json
21{
22 class JsonValue;
23} // namespace Json
24} // namespace Utils
25namespace GameLift
26{
27namespace Model
28{
30 {
31 public:
32 AWS_GAMELIFT_API DescribeFleetUtilizationResult() = default;
35
36
38
43 inline const Aws::Vector<FleetUtilization>& GetFleetUtilization() const { return m_fleetUtilization; }
44 template<typename FleetUtilizationT = Aws::Vector<FleetUtilization>>
45 void SetFleetUtilization(FleetUtilizationT&& value) { m_fleetUtilizationHasBeenSet = true; m_fleetUtilization = std::forward<FleetUtilizationT>(value); }
46 template<typename FleetUtilizationT = Aws::Vector<FleetUtilization>>
47 DescribeFleetUtilizationResult& WithFleetUtilization(FleetUtilizationT&& value) { SetFleetUtilization(std::forward<FleetUtilizationT>(value)); return *this;}
48 template<typename FleetUtilizationT = FleetUtilization>
49 DescribeFleetUtilizationResult& AddFleetUtilization(FleetUtilizationT&& value) { m_fleetUtilizationHasBeenSet = true; m_fleetUtilization.emplace_back(std::forward<FleetUtilizationT>(value)); return *this; }
51
53
58 inline const Aws::String& GetNextToken() const { return m_nextToken; }
59 template<typename NextTokenT = Aws::String>
60 void SetNextToken(NextTokenT&& value) { m_nextTokenHasBeenSet = true; m_nextToken = std::forward<NextTokenT>(value); }
61 template<typename NextTokenT = Aws::String>
62 DescribeFleetUtilizationResult& WithNextToken(NextTokenT&& value) { SetNextToken(std::forward<NextTokenT>(value)); return *this;}
64
66
67 inline const Aws::String& GetRequestId() const { return m_requestId; }
68 template<typename RequestIdT = Aws::String>
69 void SetRequestId(RequestIdT&& value) { m_requestIdHasBeenSet = true; m_requestId = std::forward<RequestIdT>(value); }
70 template<typename RequestIdT = Aws::String>
71 DescribeFleetUtilizationResult& WithRequestId(RequestIdT&& value) { SetRequestId(std::forward<RequestIdT>(value)); return *this;}
73 private:
74
75 Aws::Vector<FleetUtilization> m_fleetUtilization;
76 bool m_fleetUtilizationHasBeenSet = false;
77
78 Aws::String m_nextToken;
79 bool m_nextTokenHasBeenSet = false;
80
81 Aws::String m_requestId;
82 bool m_requestIdHasBeenSet = false;
83 };
84
85} // namespace Model
86} // namespace GameLift
87} // namespace Aws
AWS_GAMELIFT_API DescribeFleetUtilizationResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
AWS_GAMELIFT_API DescribeFleetUtilizationResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
DescribeFleetUtilizationResult & WithRequestId(RequestIdT &&value)
AWS_GAMELIFT_API DescribeFleetUtilizationResult()=default
DescribeFleetUtilizationResult & WithNextToken(NextTokenT &&value)
DescribeFleetUtilizationResult & WithFleetUtilization(FleetUtilizationT &&value)
const Aws::Vector< FleetUtilization > & GetFleetUtilization() const
DescribeFleetUtilizationResult & AddFleetUtilization(FleetUtilizationT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue