7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/core/utils/memory/stl/AWSVector.h>
10#include <aws/gamelift/model/LocationUpdateStatus.h>
11#include <aws/gamelift/model/IpPermission.h>
16template<
typename RESULT_TYPE>
17class AmazonWebServiceResult;
43 template<
typename FleetIdT = Aws::String>
44 void SetFleetId(FleetIdT&& value) { m_fleetIdHasBeenSet =
true; m_fleetId = std::forward<FleetIdT>(value); }
45 template<
typename FleetIdT = Aws::String>
58 template<
typename FleetArnT = Aws::String>
59 void SetFleetArn(FleetArnT&& value) { m_fleetArnHasBeenSet =
true; m_fleetArn = std::forward<FleetArnT>(value); }
60 template<
typename FleetArnT = Aws::String>
69 template<
typename InboundPermissionsT = Aws::Vector<IpPermission>>
70 void SetInboundPermissions(InboundPermissionsT&& value) { m_inboundPermissionsHasBeenSet =
true; m_inboundPermissions = std::forward<InboundPermissionsT>(value); }
71 template<
typename InboundPermissionsT = Aws::Vector<IpPermission>>
73 template<
typename InboundPermissionsT = IpPermission>
94 template<
typename LocationT = Aws::String>
95 void SetLocation(LocationT&& value) { m_locationHasBeenSet =
true; m_location = std::forward<LocationT>(value); }
96 template<
typename LocationT = Aws::String>
103 template<
typename RequestIdT = Aws::String>
104 void SetRequestId(RequestIdT&& value) { m_requestIdHasBeenSet =
true; m_requestId = std::forward<RequestIdT>(value); }
105 template<
typename RequestIdT = Aws::String>
111 bool m_fleetIdHasBeenSet =
false;
114 bool m_fleetArnHasBeenSet =
false;
117 bool m_inboundPermissionsHasBeenSet =
false;
120 bool m_updateStatusHasBeenSet =
false;
123 bool m_locationHasBeenSet =
false;
126 bool m_requestIdHasBeenSet =
false;
const Aws::String & GetLocation() const
const Aws::String & GetRequestId() const
const Aws::String & GetFleetArn() const
AWS_GAMELIFT_API DescribeFleetPortSettingsResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
void SetLocation(LocationT &&value)
DescribeFleetPortSettingsResult & WithRequestId(RequestIdT &&value)
void SetFleetId(FleetIdT &&value)
LocationUpdateStatus GetUpdateStatus() const
AWS_GAMELIFT_API DescribeFleetPortSettingsResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
void SetUpdateStatus(LocationUpdateStatus value)
AWS_GAMELIFT_API DescribeFleetPortSettingsResult()=default
DescribeFleetPortSettingsResult & WithLocation(LocationT &&value)
DescribeFleetPortSettingsResult & AddInboundPermissions(InboundPermissionsT &&value)
DescribeFleetPortSettingsResult & WithUpdateStatus(LocationUpdateStatus value)
const Aws::Vector< IpPermission > & GetInboundPermissions() const
DescribeFleetPortSettingsResult & WithInboundPermissions(InboundPermissionsT &&value)
DescribeFleetPortSettingsResult & WithFleetId(FleetIdT &&value)
void SetFleetArn(FleetArnT &&value)
void SetRequestId(RequestIdT &&value)
DescribeFleetPortSettingsResult & WithFleetArn(FleetArnT &&value)
const Aws::String & GetFleetId() const
void SetInboundPermissions(InboundPermissionsT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue