AWS SDK for C++

AWS SDK for C++ Version 1.11.612

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DescribeFleetPortSettingsResult.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/core/utils/memory/stl/AWSVector.h>
10#include <aws/gamelift/model/LocationUpdateStatus.h>
11#include <aws/gamelift/model/IpPermission.h>
12#include <utility>
13
14namespace Aws
15{
16template<typename RESULT_TYPE>
17class AmazonWebServiceResult;
18
19namespace Utils
20{
21namespace Json
22{
23 class JsonValue;
24} // namespace Json
25} // namespace Utils
26namespace GameLift
27{
28namespace Model
29{
31 {
32 public:
33 AWS_GAMELIFT_API DescribeFleetPortSettingsResult() = default;
36
37
39
42 inline const Aws::String& GetFleetId() const { return m_fleetId; }
43 template<typename FleetIdT = Aws::String>
44 void SetFleetId(FleetIdT&& value) { m_fleetIdHasBeenSet = true; m_fleetId = std::forward<FleetIdT>(value); }
45 template<typename FleetIdT = Aws::String>
46 DescribeFleetPortSettingsResult& WithFleetId(FleetIdT&& value) { SetFleetId(std::forward<FleetIdT>(value)); return *this;}
48
50
57 inline const Aws::String& GetFleetArn() const { return m_fleetArn; }
58 template<typename FleetArnT = Aws::String>
59 void SetFleetArn(FleetArnT&& value) { m_fleetArnHasBeenSet = true; m_fleetArn = std::forward<FleetArnT>(value); }
60 template<typename FleetArnT = Aws::String>
61 DescribeFleetPortSettingsResult& WithFleetArn(FleetArnT&& value) { SetFleetArn(std::forward<FleetArnT>(value)); return *this;}
63
65
68 inline const Aws::Vector<IpPermission>& GetInboundPermissions() const { return m_inboundPermissions; }
69 template<typename InboundPermissionsT = Aws::Vector<IpPermission>>
70 void SetInboundPermissions(InboundPermissionsT&& value) { m_inboundPermissionsHasBeenSet = true; m_inboundPermissions = std::forward<InboundPermissionsT>(value); }
71 template<typename InboundPermissionsT = Aws::Vector<IpPermission>>
72 DescribeFleetPortSettingsResult& WithInboundPermissions(InboundPermissionsT&& value) { SetInboundPermissions(std::forward<InboundPermissionsT>(value)); return *this;}
73 template<typename InboundPermissionsT = IpPermission>
74 DescribeFleetPortSettingsResult& AddInboundPermissions(InboundPermissionsT&& value) { m_inboundPermissionsHasBeenSet = true; m_inboundPermissions.emplace_back(std::forward<InboundPermissionsT>(value)); return *this; }
76
78
83 inline LocationUpdateStatus GetUpdateStatus() const { return m_updateStatus; }
84 inline void SetUpdateStatus(LocationUpdateStatus value) { m_updateStatusHasBeenSet = true; m_updateStatus = value; }
87
89
93 inline const Aws::String& GetLocation() const { return m_location; }
94 template<typename LocationT = Aws::String>
95 void SetLocation(LocationT&& value) { m_locationHasBeenSet = true; m_location = std::forward<LocationT>(value); }
96 template<typename LocationT = Aws::String>
97 DescribeFleetPortSettingsResult& WithLocation(LocationT&& value) { SetLocation(std::forward<LocationT>(value)); return *this;}
99
101
102 inline const Aws::String& GetRequestId() const { return m_requestId; }
103 template<typename RequestIdT = Aws::String>
104 void SetRequestId(RequestIdT&& value) { m_requestIdHasBeenSet = true; m_requestId = std::forward<RequestIdT>(value); }
105 template<typename RequestIdT = Aws::String>
106 DescribeFleetPortSettingsResult& WithRequestId(RequestIdT&& value) { SetRequestId(std::forward<RequestIdT>(value)); return *this;}
108 private:
109
110 Aws::String m_fleetId;
111 bool m_fleetIdHasBeenSet = false;
112
113 Aws::String m_fleetArn;
114 bool m_fleetArnHasBeenSet = false;
115
116 Aws::Vector<IpPermission> m_inboundPermissions;
117 bool m_inboundPermissionsHasBeenSet = false;
118
120 bool m_updateStatusHasBeenSet = false;
121
122 Aws::String m_location;
123 bool m_locationHasBeenSet = false;
124
125 Aws::String m_requestId;
126 bool m_requestIdHasBeenSet = false;
127 };
128
129} // namespace Model
130} // namespace GameLift
131} // namespace Aws
AWS_GAMELIFT_API DescribeFleetPortSettingsResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
DescribeFleetPortSettingsResult & WithRequestId(RequestIdT &&value)
AWS_GAMELIFT_API DescribeFleetPortSettingsResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
AWS_GAMELIFT_API DescribeFleetPortSettingsResult()=default
DescribeFleetPortSettingsResult & WithLocation(LocationT &&value)
DescribeFleetPortSettingsResult & AddInboundPermissions(InboundPermissionsT &&value)
DescribeFleetPortSettingsResult & WithUpdateStatus(LocationUpdateStatus value)
const Aws::Vector< IpPermission > & GetInboundPermissions() const
DescribeFleetPortSettingsResult & WithInboundPermissions(InboundPermissionsT &&value)
DescribeFleetPortSettingsResult & WithFleetId(FleetIdT &&value)
DescribeFleetPortSettingsResult & WithFleetArn(FleetArnT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue