7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
44 template<
typename FleetIdT = Aws::String>
45 void SetFleetId(FleetIdT&& value) { m_fleetIdHasBeenSet =
true; m_fleetId = std::forward<FleetIdT>(value); }
46 template<
typename FleetIdT = Aws::String>
57 template<
typename LocationT = Aws::String>
58 void SetLocation(LocationT&& value) { m_locationHasBeenSet =
true; m_location = std::forward<LocationT>(value); }
59 template<
typename LocationT = Aws::String>
65 bool m_fleetIdHasBeenSet =
false;
68 bool m_locationHasBeenSet =
false;
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
DescribeFleetPortSettingsRequest & WithLocation(LocationT &&value)
const Aws::String & GetFleetId() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
void SetFleetId(FleetIdT &&value)
void SetLocation(LocationT &&value)
bool FleetIdHasBeenSet() const
DescribeFleetPortSettingsRequest & WithFleetId(FleetIdT &&value)
virtual const char * GetServiceRequestName() const override
AWS_GAMELIFT_API DescribeFleetPortSettingsRequest()=default
bool LocationHasBeenSet() const
const Aws::String & GetLocation() const
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String