AWS SDK for C++

AWS SDK for C++ Version 1.11.612

Loading...
Searching...
No Matches
DescribeFleetLocationUtilizationRequest.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <utility>
11
12namespace Aws
13{
14namespace GameLift
15{
16namespace Model
17{
18
22 {
23 public:
24 AWS_GAMELIFT_API DescribeFleetLocationUtilizationRequest() = default;
25
26 // Service request name is the Operation name which will send this request out,
27 // each operation should has unique request name, so that we can get operation's name from this request.
28 // Note: this is not true for response, multiple operations may have the same response name,
29 // so we can not get operation's name from response.
30 inline virtual const char* GetServiceRequestName() const override { return "DescribeFleetLocationUtilization"; }
31
32 AWS_GAMELIFT_API Aws::String SerializePayload() const override;
33
35
36
38
42 inline const Aws::String& GetFleetId() const { return m_fleetId; }
43 inline bool FleetIdHasBeenSet() const { return m_fleetIdHasBeenSet; }
44 template<typename FleetIdT = Aws::String>
45 void SetFleetId(FleetIdT&& value) { m_fleetIdHasBeenSet = true; m_fleetId = std::forward<FleetIdT>(value); }
46 template<typename FleetIdT = Aws::String>
47 DescribeFleetLocationUtilizationRequest& WithFleetId(FleetIdT&& value) { SetFleetId(std::forward<FleetIdT>(value)); return *this;}
49
51
56 inline const Aws::String& GetLocation() const { return m_location; }
57 inline bool LocationHasBeenSet() const { return m_locationHasBeenSet; }
58 template<typename LocationT = Aws::String>
59 void SetLocation(LocationT&& value) { m_locationHasBeenSet = true; m_location = std::forward<LocationT>(value); }
60 template<typename LocationT = Aws::String>
61 DescribeFleetLocationUtilizationRequest& WithLocation(LocationT&& value) { SetLocation(std::forward<LocationT>(value)); return *this;}
63 private:
64
65 Aws::String m_fleetId;
66 bool m_fleetIdHasBeenSet = false;
67
68 Aws::String m_location;
69 bool m_locationHasBeenSet = false;
70 };
71
72} // namespace Model
73} // namespace GameLift
74} // namespace Aws
DescribeFleetLocationUtilizationRequest & WithFleetId(FleetIdT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
DescribeFleetLocationUtilizationRequest & WithLocation(LocationT &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String